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DIB-DOG

PROFILE

Dib-dog

Over sixteen months, this developer delivered 45 features and resolved 7 bugs across Shiptest repositories, focusing on gameplay systems, asset pipelines, and balance improvements. Their work included map overhauls, sprite management, crafting systems, and economy tuning, with a strong emphasis on maintainability and cross-repo consistency. Using DM, JSON, and JavaScript, they implemented new ship classes, weapon systems, and roleplay enhancements, while refining UI layouts and asset integration. Their technical approach combined object-oriented programming with data-driven configuration, ensuring scalable updates and robust QA practices. Contributions to CeladonSS13/Shiptest and Erikafox/Shiptest advanced both player experience and codebase reliability.

Overall Statistics

Feature vs Bugs

87%Features

Repository Contributions

60Total
Bugs
7
Commits
60
Features
45
Lines of code
73,232
Activity Months16

Work History

April 2026

1 Commits • 1 Features

Apr 1, 2026

April 2026 focused on balancing energy weapon economics in Shiptest. Implemented a pricing balance pass for energy weapon cells in the Cargo Market to improve accessibility while preserving strategic value and premium options. Documented the change with clear rationale and changelog notes to enable future tuning. The work centers on a single feature PR (commit 97b691a935ab7dacf5309c67df48b85cac09cb5c) and sets a foundation for data-driven balance adjustments in subsequent sprints.

March 2026

6 Commits • 5 Features

Mar 1, 2026

March 2026: Delivered a cohesive feature and reliability package for shiptest-ss13/Shiptest, with a strong emphasis on business value, gameplay variety, and usability. Key outcomes include integration of factional PGFMC bags with combat webbing, Kalixcian gun enhancements (bayonet sprites and muzzle offset fixes), Cetus Interceptor and Mira Pursuit Shuttle additions (Typhon removal) with Atlas armory tweaks, the SGR-9 Beam PDW addition for rear-line roles, and a central hall systems accessibility fix to upgrade safety and workflow. The work demonstrates robust asset integration, sprite work, offset mapping, and PR-driven collaboration across teams, underscoring technical craftsmanship and cross-faction coherence.

February 2026

4 Commits • 3 Features

Feb 1, 2026

February 2026 Monthly Summary (Repos: CeladonSS13/Shiptest; shiptest-ss13/Shiptest) Key features delivered: - Indie Space Suit Sprite Variants for Species Diversity: Added snout and digitigrade sprites to indie space suits, expanding species compatibility and visual variety. Related commits: 69fa2c3ce2ba9d6c1ba55f9c585ed2af62511b1a; 11453f8eab3450006187d884c12298332ae09a8e. - HBG-7 Beam Rifle addition and ammo efficiency changes: Added the HBG-7 beam rifle to factional cargo and increased ammo efficiency for etherbor beam and assault beam variants. Commit: 219090891c726d4205cc677fdbf69a2f8b9a2450. Major bugs fixed: - Armored Grey Spacesuit reskin fix: Fixed an issue where the armored grey spacesuit reskin could cause the suit to disappear, ensuring players stay equipped while wearing it. Commit: ded29eb7c6e98a3701ed1d86b645f3b0f25e8fa4. Overall impact and accomplishments: - Expanded cosmetic and gameplay options across two Shiptest repos, improving immersion, species diversity, and balance while reducing edge-case bugs. Sprite additions enhance player agency and inclusivity; weapon/ammo changes refine balance and player engagement. Technologies/skills demonstrated: - Asset integration and sprite pipeline across multiple repositories; PR-style documentation and changelog tagging; cross-team coordination and balance-informed decision-making; robust bug-fix discipline.

January 2026

1 Commits • 1 Features

Jan 1, 2026

January 2026 monthly summary for CeladonSS13/Shiptest. Delivered a Crit-State Emotes feature to support role-playing during soft-crit and hard-crit states, reinforcing thematic consistency and in-game social dynamics. Implementation anchored by commit 495e379152c1d7d0950d990a4effaa8e55513e7d. This work strengthens player engagement, provides a scalable emote pathway for future critical-state enhancements, and demonstrates solid version-control discipline.

December 2025

1 Commits • 1 Features

Dec 1, 2025

December 2025: Delivered PGF Vessel UI, layout, and balance enhancements for CeladonSS13/Shiptest. Improved UI consistency, vessel layout reliability, and balance across the PGF lineup; continued refining PGFN changes to ensure design cohesion (#5705). No critical bugs reported this month; focus remained on polish and maintainability.

November 2025

5 Commits • 3 Features

Nov 1, 2025

Monthly summary for 2025-11 covering delivered features, fixes, impact, and skills demonstrated.

October 2025

4 Commits • 3 Features

Oct 1, 2025

October 2025 delivered a targeted set of gameplay enhancements, cosmetics, and stability improvements across Erikafox/Shiptest and shiptest-ss13/Shiptest. Key achievements include expanding tactical options with new Etherbor Burst Volleyguns, broadening cosmetics for player personalization, and introducing a new exploration node (Downed Transport ruin) with fresh missions. A bug fix to Etherbor weapon ammo compatibility closes a critical gameplay gap, improving reliability and combat balance. Collectively, these updates drive player engagement and retention, strengthen monetization potential through cosmetics, and demonstrate robust cross-repo feature integration and validation.

September 2025

1 Commits • 1 Features

Sep 1, 2025

September 2025: Delivered the PGF Faction Visual Overhaul (Resprite) with Vox and Kepori support for Erikafox/Shiptest. Updated PGF vessel maps, ERT/roundspawn outfits, and various in-game items to reflect the new visuals, ensuring seamless integration with new content. The work modernizes appearance, aligns with cross-species visuals, and strengthens the asset pipeline for future updates.

August 2025

6 Commits • 6 Features

Aug 1, 2025

Concise monthly summary for 2025-08 highlighting features delivered, major fixes, and overall impact across two Shiptest repositories. Reintroduced and stabilized core content: Cthonian Revamp V2 reinstatement across CeladonSS13/Shiptest and Erikafox/Shiptest, restoring maps, objects, and gameplay flow. Expanded medical crafting with improvisational metal splints, including new crafting recipe, item definitions, and visuals. Enhanced shuttle systems for improved combat readiness and reliability, including Nail side exit door and shutters, and cryogenic oversight consoles on Mercurial Quasar and Woeful Cthonian, with related glove and O2 tank fixes. Addressed cross-repo consistency and alignment with current design standards, fixing missing oxygen tanks and gloves on shuttles. Technologies and skills demonstrated include data-driven map/object reinsertion, crafting system design, item/definition creation, UI/console integration, and cross-repo coordination.

June 2025

6 Commits • 6 Features

Jun 1, 2025

June 2025 performance summary for Erikafox/Shiptest and CeladonSS13/Shiptest. The month focused on delivering new gameplay capabilities, balancing economy items, and overhauling key ship roles to improve roster viability for smaller player groups and mixed-crew operations. No explicit bugs listed for this period; the core work centers on feature delivery, balance, and QoL improvements that enhance player engagement and operational efficiency.

May 2025

2 Commits

May 1, 2025

May 2025 monthly summary focusing on key accomplishments across two Shiptest repositories. Delivered critical camera network accessibility fixes for Crying Sun, improving operational reliability and monitoring readiness. Cross-repo collaboration and standardized network configuration practices enhanced efficiency and reduced risk of future outages. Demonstrated practical network debugging, configuration, and cross-team coordination.

April 2025

2 Commits

Apr 1, 2025

April 2025 monthly summary: Delivered two targeted, pixel-perfect sprite alignment fixes for BGC-10 assets across two Shiptest repositories, improving visual fidelity and asset consistency. Each fix corrected a one-pixel misalignment for specific orientations, reducing visual glitches and QA rework. Commit references: CeladonSS13/Shiptest - 25060c8b8301fff614f75bb16088cadcb5d6f9c9; Erikafox/Shiptest - 6f7acf01d52c0f7b981beb7b68eff87efcb47337. Business value: enhanced player experience, higher asset quality, and smoother releases.

March 2025

14 Commits • 8 Features

Mar 1, 2025

March 2025 performance summary: Focused on delivering features, balance improvements, and quality-of-life updates across CeladonSS13/Shiptest and FalloutFalcon/ShiptestF. Implemented lighting upgrades, dormitory refurbishments, and spawn-policy changes to improve crew readiness and visual fidelity; redesigned Atlas armory and increased starting funds to 4000 to improve balance and accessibility; expanded boarding ops with Nail-class equipment; refined cargo economy with new smoke grenades and pricing changes; balanced Etherbor weapons including new BGC-10 beam carbine and adjusted costs/ranges. These efforts enhanced gameplay balance, crew comfort, boarding operations effectiveness, market competitiveness, and asset quality. While no explicit bug-fix entries were provided in the data, the month delivered significant feature and balance improvements with clear traceability to commits.

February 2025

4 Commits • 4 Features

Feb 1, 2025

Concise monthly summary for 2025-02 focusing on key features delivered, major bugs fixed, impact, and technologies used.

November 2024

2 Commits • 2 Features

Nov 1, 2024

November 2024 monthly summary for Shiptest repos (Erikafox/Shiptest and CeladonSS13/Shiptest). Key features delivered include Crying Sun map overhaul with updated item layout, role identifications, and alignment with naval regulations to improve roleplay realism. Major bugs fixed include removal of obsolete items, rebalancing items, and corrections to object placements and role IDs to ensure consistency with the naval theme. Overall impact: enhanced gameplay realism and thematic consistency, greater maintainability, and scalable setup for future updates. Technologies/skills demonstrated: map design and item balancing, role ID management, asset placement accuracy, and cross-repo housekeeping and collaboration.

October 2024

1 Commits • 1 Features

Oct 1, 2024

Month 2024-10: Focused on gameplay balance enhancements and armory reorganization to improve balance, equipment management, and maintainability for CeladonSS13/Shiptest. Delivered a targeted feature with a single commit, setting the stage for future balance tuning while maintaining core gameplay mechanics.

Activity

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Quality Metrics

Correctness92.8%
Maintainability89.4%
Architecture89.6%
Performance87.2%
AI Usage22.4%

Skills & Technologies

Programming Languages

BinaryDMDMIDMMJSONJavaScript

Technical Skills

2D graphicsAsset CreationAsset IntegrationAsset ManagementAsset PlacementBackend DevelopmentBalance AdjustmentsBalancingBug FixingCode RefactoringConfigurationConfiguration ManagementContent IntegrationCrafting SystemCrafting Systems

Repositories Contributed To

4 repos

Overview of all repositories you've contributed to across your timeline

CeladonSS13/Shiptest

Oct 2024 Feb 2026
12 Months active

Languages Used

DMBinaryJSON

Technical Skills

game developmentlevel designobject-oriented programmingConfigurationGame DevelopmentMap Design

Erikafox/Shiptest

Nov 2024 Nov 2025
8 Months active

Languages Used

DMDMI

Technical Skills

Game DevelopmentMap DesignRoleplay EnhancementSprite EditingLevel DesignAsset Integration

shiptest-ss13/Shiptest

Oct 2025 Apr 2026
4 Months active

Languages Used

DMJavaScriptDMMJSON

Technical Skills

Bug FixingGame DevelopmentLevel DesignMission Designbackend developmentbug fixing

FalloutFalcon/ShiptestF

Feb 2025 Mar 2025
2 Months active

Languages Used

DM

Technical Skills

Asset ManagementGame DevelopmentObject-Oriented ProgrammingAsset IntegrationAsset PlacementBalance Adjustments