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Enzo.F

PROFILE

Enzo.f

Contributed to the Poolpisher/DontLetThemCookPFE repository by building and iterating on lobby tutorial levels, focusing on onboarding stability and playtest readiness. Developed initial blockouts and cinematic navigation using Unreal Engine, integrating NavMesh and asset creation to support guided user experiences. Addressed world partitioning crashes through map reworks and iterative debugging, enhancing reliability during initialization and transitions. Reorganized and renamed maps for improved QA workflows, introduced new gameplay paths and environmental tweaks, and resolved map retrieval issues to ensure content integrity. Leveraged skills in level design, file management, and UnrealScript to deliver six features and four bug fixes over two months.

Overall Statistics

Feature vs Bugs

60%Features

Repository Contributions

36Total
Bugs
4
Commits
36
Features
6
Lines of code
0
Activity Months2

Your Network

17 people

Shared Repositories

17
Anna DUBREUILMember
AlexMember
benjik42Member
Kevin DijouxMember
Criquet LeezakMember
Gavoille EwanMember
JulietteMember
SkulblakaaMember
F69MaxMember

Work History

February 2025

30 Commits • 5 Features

Feb 1, 2025

February 2025 performance summary for Poolpisher/DontLetThemCookPFE. Focused on stabilizing LD Lobby content, improving QA readiness, and enabling faster iteration through reorganization, grooming, and cross-map integration. This period emphasized iterative design, asset organization, and playtest readiness across LD Lobby, Map_LD_Load, Map_Menu, and Map_LA_Lobby.

January 2025

6 Commits • 1 Features

Jan 1, 2025

January 2025 (Poolpisher/DontLetThemCookPFE) — Delivered foundational lobby tutorial experiences and strengthened stability for onboarding. Key deliverables: - Lobby Tutorial Level Blockout and Navigation Camera (Map_LD_LobbyTuto): built initial blockout, assets, cinematic camera, and NavMesh to support navigation and camera sequences. Commits: 3b8546bc15c3b0915ff343db194db272e8acc449; 743b4aa2e92e64ca1b1197c24bf84b4cc2e65bd0. - Lobby Tutorial Level V2 Crash Prevention and Stability (Map_LD_LobbyTutoV2): introduced Map_LD_LobbyTutoV2 to address potential world partitioning crashes; followed by retakes and updates to improve stability. Commits: 76ad91e72cd467770f7f0c2f3d479c4be3831a1a; 876d22946f61c7363aa5488d8f85da4c9f9a73d4; 125a0505723b21ff17f35e46f06ae939d2dc6150; 34a93bb2713ec8da901c8850e6706ab7ea90e650. Impact: - Enhanced onboarding experience for new users through a stable, navigable lobby tutorial with cinematic sequences, reducing friction during first run. - Improved stability around world partitioning, lowering crash risk during initialization and map transitions. Technologies/Skills: - Unreal Engine, NavMesh, Cinematic Camera, Level Design, World Partitioning, Asset Creation, Iterative Debugging. Business value: - Faster time-to-value for onboarding, higher user confidence, and reduced maintenance overhead.

Activity

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Quality Metrics

Correctness75.0%
Maintainability75.0%
Architecture75.0%
Performance73.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unreal Engine AssetUnrealScript

Technical Skills

File ManagementGame DevelopmentLevel DesignUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Poolpisher/DontLetThemCookPFE

Jan 2025 Feb 2025
2 Months active

Languages Used

UnrealScriptUnreal Engine Asset

Technical Skills

Game DevelopmentLevel DesignUnreal EngineFile Management