
Developed and delivered the Bounce Mechanic Feature for the Poolpisher/DontLetThemCookPFE repository, focusing on enhancing gameplay dynamics through new movement options. The work involved asset creation and technical art, utilizing UnrealScript to implement bounce-related gameplay assets and update both player and lobby maps for full mechanic support. Collaboration with technical art and engineering teams ensured seamless asset integration and alignment with overall game design goals. By introducing dynamic movement, the feature aimed to increase session length and player retention. All changes were tracked and committed with clear technical documentation, reflecting a methodical approach to feature delivery and cross-functional teamwork.
April 2025 monthly summary for Poolpisher/DontLetThemCookPFE focusing on feature delivery and business impact. Key deliverable: Bounce Mechanic Feature, including bounce-related gameplay assets and updates to player and lobby maps to support bounce mechanics. The work aligns with game design goals to increase session length and player retention by adding dynamic movement options and fresh gameplay experiences. Commit c6cd9c119f0cda9d90169e2c8986453edb36e63e with tag [TECHART]BOUNCE demonstrates collaboration with tech art and asset integration in the sprint.
April 2025 monthly summary for Poolpisher/DontLetThemCookPFE focusing on feature delivery and business impact. Key deliverable: Bounce Mechanic Feature, including bounce-related gameplay assets and updates to player and lobby maps to support bounce mechanics. The work aligns with game design goals to increase session length and player retention by adding dynamic movement options and fresh gameplay experiences. Commit c6cd9c119f0cda9d90169e2c8986453edb36e63e with tag [TECHART]BOUNCE demonstrates collaboration with tech art and asset integration in the sprint.

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