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Evan Lake

PROFILE

Evan Lake

Over a three-month period, contributed to Shinoyhe/Project_TRT and GDACollab/Well-Witches by building modular gameplay features and refining 3D environments using Unity and C#. Delivered an interactable object highlighting system to enhance user experience, and implemented comprehensive environment layout updates, including object placement, camera setup, and synchronized audio for improved immersion. Enhanced combat mechanics and enemy AI, introduced modular UI elements such as the Warden HUD displayer, and refactored prefabs to streamline asset management. Focused on scene and prefab management, scripting, and asset integration, these efforts improved development velocity, reduced scene dependencies, and established a foundation for scalable future features.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

24Total
Bugs
0
Commits
24
Features
9
Lines of code
166,239
Activity Months3

Work History

April 2025

20 Commits • 7 Features

Apr 1, 2025

April 2025 monthly summary for GDACollab/Well-Witches and Shinoyhe/Project_TRT. Focused on delivering modular, visually polished features, refactors to improve reliability, and capability improvements across combat, UI, and camera systems. Notable deliveries include the Warden HUD displayer and prefab healthgate in Well-Witches, AI and ability enhancements for melee combat and Gourd Forge, and comprehensive camera, mailroom, and prefab refinements in Project_TRT. These efforts reduce scene dependencies, improve gameplay feel, and set the stage for scalable future features. Business value: faster iteration cycles, cleaner asset pipelines, and a richer player experience across maps.

March 2025

3 Commits • 1 Features

Mar 1, 2025

March 2025 monthly summary for Shinoyhe/Project_TRT: Implemented comprehensive environment layout refinements for alleyway and EnvInteractables scenes, including object placements, rotations, camera perspectives, collider tuning, and synchronized audio timing to improve visual fidelity and scene pacing. This work enhances immersion, reduces QA rework, and lays groundwork for upcoming interaction features in the project.

January 2025

1 Commits • 1 Features

Jan 1, 2025

Concise monthly summary for 2025-01 focusing on business value and technical achievements for Shinoyhe/Project_TRT. Emphasis on delivering a robust interaction UX enhancement and validating its impact on user experience and development velocity.

Activity

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Quality Metrics

Correctness75.8%
Maintainability75.8%
Architecture74.2%
Performance70.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetYAML

Technical Skills

3D Environment Art3D Environment Design3D Game Development3D ModelingAI ProgrammingAsset ConfigurationAsset IntegrationAsset ManagementC#Camera SetupCombat MechanicsEnemy AIGame DevelopmentLevel DesignPrefab Editing

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

Shinoyhe/Project_TRT

Jan 2025 Apr 2025
3 Months active

Languages Used

C#UnityUnity AssetYAML

Technical Skills

C#Game DevelopmentUnity3D Environment ArtLevel DesignUnity Engine

GDACollab/Well-Witches

Apr 2025 Apr 2025
1 Month active

Languages Used

C#UnityYAML

Technical Skills

AI ProgrammingC#Combat MechanicsEnemy AIGame DevelopmentPrefab Management