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Jonah Ryan

PROFILE

Jonah Ryan

Over six months, contributed to Shinoyhe/Project_TRT and related repositories by building and refining gameplay systems, UI frameworks, and narrative tools using Unity, C#, and Ink. Developed features such as an Ink-driven dialogue system, bartering mechanics, inventory and quest systems, and a comprehensive cutscene framework. Focused on maintainable code through regular refactoring, asset management, and UI state machine patterns, while addressing bugs and improving performance. Enhanced user experience with custom UI components, animation, and responsive input handling. Prioritized code readability and reliability, streamlining project structure and reducing technical debt to support faster iteration and more robust gameplay experiences.

Overall Statistics

Feature vs Bugs

78%Features

Repository Contributions

184Total
Bugs
20
Commits
184
Features
71
Lines of code
1,773,225
Activity Months6

Work History

June 2025

8 Commits • 4 Features

Jun 1, 2025

June 2025: Delivered core UI/UX enhancements and gameplay UI features for Shinoyhe/Project_TRT, focusing on user experience, readability, and reliable timed gameplay. Implemented a polished Settings and In-Game UI, Pause Menu integration, typography updates for clearer popups, and a robust In-game Timer. Also conducted UI cleanup and refactoring to improve maintainability and performance across prefabs and canvases.

May 2025

43 Commits • 16 Features

May 1, 2025

For May 2025, delivered a substantial set of features and stability improvements across Shinoyhe/Project_TRT and GDACollab/Well-Witches. Focused on user experience, reliability, and scalable architectures. Highlights include barter system enhancements, new combat/attack UI, robust end-state handling, and a new pumpkin quest with a cutscene system. The work drives higher user engagement potential, reduces edge-case bugs, and demonstrates breadth in gameplay systems, UI polish, and tooling.

April 2025

47 Commits • 14 Features

Apr 1, 2025

April 2025 performance summary for Shinoyhe/Project_TRT and nhaticus/Cash-the-Cache. Focused on delivering robust UI/UX, stable dialogue interactions, and maintainable code while eliminating legacy features to reduce technical debt. Key work across both repos included: a new speech bubble dialogue system, strengthened dialogue flow with NPC marker fixes, comprehensive UI framework enhancements, and a safer, more scalable UI scaffold. Bartering was cleaned up and removed to simplify architecture. Additional polish covered text pacing, auto-scaler tuning, and documentation improvements. Overall, these efforts improved user experience, reduced runtime risk, and accelerated future feature delivery by standardizing UI patterns and reducing dependencies.

March 2025

36 Commits • 18 Features

Mar 1, 2025

March 2025 performance summary for Shinoyhe/Project_TRT. Delivered a broad set of UI/UX improvements, robust dialogue features, and foundational project housekeeping while stabilizing core systems. The work aligns with business goals of improving user experience, reducing iteration cycles, and strengthening the asset/UI pipeline for faster delivery and QA readiness.

February 2025

24 Commits • 11 Features

Feb 1, 2025

February 2025 — Shinoyhe/Project_TRT monthly performance summary. Delivered core gameplay integration, robust UI, and a streamlined input/state architecture, laying a strong foundation for upcoming features like barter economies and expanded NPC interactions. Key features driven this month include Dialogue and NPC Interaction Integration, Bartering System groundwork, Input Handling and GameManager refactor, and a comprehensive User Interface System Overhaul, along with Scene/Gameplay refactor. A major reliability improvement was addressing a Player action execution bug that caused repeated actions per frame. The work also reduced UI complexity and improved inventory handling, contributing to faster iteration cycles and a smoother player experience.

January 2025

26 Commits • 8 Features

Jan 1, 2025

January 2025: Delivered a robust Ink-based dialogue system with a full dialogue framework, enhanced UI/UX for dialogues and menus, UI system overhaul for playtests and in-game experiences, and integrated Dylan's Input System. Strengthened reliability via explicit error handling and targeted refactors, plus added a dedicated testing scaffold (Jonah Test Scene) and asset cleanup. These changes accelerate feature delivery, improve narrative tooling, and yield a cleaner, more maintainable codebase for future iterations.

Activity

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Quality Metrics

Correctness84.8%
Maintainability83.8%
Architecture78.2%
Performance79.2%
AI Usage21.0%

Skills & Technologies

Programming Languages

C#InkJSONUnityUnity AssetUnity Asset ConfigurationUnity Asset FilesUnity AssetMetaUnity C#Unity Meta

Technical Skills

3D ModelingAnimationAsset IntegrationAsset ManagementBug FixingC#C# ScriptingCamera ConfigurationCamera ControlCharacter ControllerCinemachineCode OrganizationCode RefactoringCompiler DesignCoroutine

Repositories Contributed To

3 repos

Overview of all repositories you've contributed to across your timeline

Shinoyhe/Project_TRT

Jan 2025 Jun 2025
6 Months active

Languages Used

C#InkJSONUnityUnity MetaUnity PrefabUnity YAMLYAML

Technical Skills

Asset ManagementC#C# ScriptingCompiler DesignDesign PatternsDialogue System

GDACollab/Well-Witches

May 2025 May 2025
1 Month active

Languages Used

C#UnityUnity TimelineYAML

Technical Skills

AnimationAsset ManagementCutscene ImplementationGame DevelopmentInput SystemQuest System Implementation

nhaticus/Cash-the-Cache

Apr 2025 Apr 2025
1 Month active

Languages Used

C#

Technical Skills

C#Game DevelopmentObject-Oriented ProgrammingPhysicsUI DevelopmentUnity