
During March 2025, this developer enhanced the shadps4-emu/ext-SDL repository by implementing Nintendo 3DS-specific system information reporting within the SDL extension. They introduced new API functions in C to expose system RAM and logical CPU core count, wiring a dedicated platform backend to surface these hardware details. This work improved cross-platform consistency in SDL’s system information APIs, enabling more resource-aware decisions for 3DS builds. Leveraging skills in cross-platform development, embedded systems, and system programming, the developer focused on expanding SDL’s observability for the 3DS platform, addressing the need for accurate hardware reporting without introducing any bug fixes during this period.
March 2025: Implemented Nintendo 3DS platform system information enhancements for the SDL extension. Added 3DS-specific reporting of system RAM and logical CPU core count by introducing new API surface (SDL_GetSystemRAM and SDL_GetNumLogicalCPUCores) and wiring a platform backend to expose hardware details. This improves observability and resource-aware decision-making for 3DS builds and strengthens cross-platform consistency in SDL's system information reporting.
March 2025: Implemented Nintendo 3DS platform system information enhancements for the SDL extension. Added 3DS-specific reporting of system RAM and logical CPU core count by introducing new API surface (SDL_GetSystemRAM and SDL_GetNumLogicalCPUCores) and wiring a platform backend to expose hardware details. This improves observability and resource-aware decision-making for 3DS builds and strengthens cross-platform consistency in SDL's system information reporting.

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