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Tim Oliver

PROFILE

Tim Oliver

Worked on the godotengine/godot repository to improve the reliability of input handling in game development workflows. Focused on refining the behavior of the InputEvent.is_action_pressed function by clarifying its action matching requirements, ensuring consistent and accurate input detection across different platforms and input maps. Utilized C++ programming skills to address a specific bug, enhancing the robustness of input event processing within the engine. The work involved careful analysis of input mapping logic and cross-platform considerations, contributing to more predictable input handling for developers. This effort did not introduce new features but provided a targeted fix that improved core engine stability.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
4
Activity Months1

Your Network

454 people

Work History

March 2025

1 Commits

Mar 1, 2025

March 2025 monthly summary for godotengine/godot focusing on input handling reliability improvements. A bug fix clarifying the action matching requirements for InputEvent.is_action_pressed to ensure reliable input detection across platforms and input maps.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++

Technical Skills

C++ programminggame developmentinput handling

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

godotengine/godot

Mar 2025 Mar 2025
1 Month active

Languages Used

C++

Technical Skills

C++ programminggame developmentinput handling