EXCEEDS logo
Exceeds
Tobias Berger

PROFILE

Tobias Berger

During April 2025, this developer focused on improving rendering fidelity and animation consistency in two game engines, frontier-station-14 and goob-station. Working primarily with C# and Go, they addressed visual glitches by correcting sprite frame and state calculations, ensuring that entity animations displayed the correct frames based on direction and timing. Their targeted bug fixes involved refining modulo operations in the rendering logic, which eliminated animation errors and improved the overall player experience. By collaborating across repositories and applying skills in game development, graphics programming, and rendering, they delivered low-risk, maintainable changes that enhanced visual accuracy without introducing new features.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

2Total
Bugs
2
Commits
2
Features
0
Lines of code
1
Activity Months1

Work History

April 2025

2 Commits

Apr 1, 2025

April 2025: Focused on rendering fidelity and bug fixes across two repos to ensure correct sprite frames and states during entity animation. Delivered targeted, low-risk changes in C# (frontier-station-14) and Go (goob-station) that eliminate visual glitches and ensure consistent animation timing based on entity direction.

Activity

Loading activity data...

Quality Metrics

Correctness80.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

Game DevelopmentGraphics ProgrammingRendering

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

ErhardSteinhauer/frontier-station-14

Apr 2025 Apr 2025
1 Month active

Languages Used

C#

Technical Skills

Game DevelopmentGraphics Programming

pheenty/goob-station

Apr 2025 Apr 2025
1 Month active

Languages Used

C#

Technical Skills

Game DevelopmentRendering