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TurquoiseDragon

PROFILE

Turquoisedragon

Worked on the Last-Voyage/Aframax repository to enhance gameplay experience and stability by refining both the jumpscare system and environment collision mechanics. Focused on tuning the timing, triggers, and placement of jumpscares, as well as adjusting their duration to achieve better player balance. Addressed edge-case behaviors through iterative development and responsive hotfixes. Improved trash-pile collision detection by refining colliders and adjusting Unity prefabs, resulting in more reliable in-game interactions. Utilized C#, Unity, and version control to implement these changes, demonstrating disciplined iteration and asset management. The work contributed to a more polished and stable game environment within a short timeframe.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

5Total
Bugs
1
Commits
5
Features
1
Lines of code
4,559
Activity Months1

Work History

June 2025

5 Commits • 1 Features

Jun 1, 2025

June 2025 – Last-Voyage/Aframax: Delivered targeted gameplay polish and collision stability. Key work included refining the jumpscare system (timing, triggers, placement, and duration) and improving trash-pile collision detection via collider refinements and prefab adjustments. The work enhances player experience, balance, and stability, and demonstrates strong iteration, version-control discipline, and a responsive hotfix process.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture68.0%
Performance68.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Unity Prefab

Technical Skills

3D ModelingGame DevelopmentLevel DesignUnityUnity EngineVersion Control

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Last-Voyage/Aframax

Jun 2025 Jun 2025
1 Month active

Languages Used

C#Unity Prefab

Technical Skills

3D ModelingGame DevelopmentLevel DesignUnityUnity EngineVersion Control