
Worked on the Last-Voyage/Aframax repository to enhance gameplay experience and stability by refining both the jumpscare system and environment collision mechanics. Focused on tuning the timing, triggers, and placement of jumpscares, as well as adjusting their duration to achieve better player balance. Addressed edge-case behaviors through iterative development and responsive hotfixes. Improved trash-pile collision detection by refining colliders and adjusting Unity prefabs, resulting in more reliable in-game interactions. Utilized C#, Unity, and version control to implement these changes, demonstrating disciplined iteration and asset management. The work contributed to a more polished and stable game environment within a short timeframe.
June 2025 – Last-Voyage/Aframax: Delivered targeted gameplay polish and collision stability. Key work included refining the jumpscare system (timing, triggers, placement, and duration) and improving trash-pile collision detection via collider refinements and prefab adjustments. The work enhances player experience, balance, and stability, and demonstrates strong iteration, version-control discipline, and a responsive hotfix process.
June 2025 – Last-Voyage/Aframax: Delivered targeted gameplay polish and collision stability. Key work included refining the jumpscare system (timing, triggers, placement, and duration) and improving trash-pile collision detection via collider refinements and prefab adjustments. The work enhances player experience, balance, and stability, and demonstrates strong iteration, version-control discipline, and a responsive hotfix process.

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