
Worked on the Last-Voyage/Aframax repository to establish a scalable interaction framework and robust project foundation for Unity-based game development. Developed standardized interaction interfaces using C# and implemented I-prefixed naming conventions to ensure consistent player and harpoon interactions across objects. Overhauled the player interaction system by introducing raycasting-based actions, separating UI logic, and integrating prefab-driven UI for maintainability. Built an editor-driven and programmatic object spawner system to streamline content creation. Set up initial scene configurations and core Unity scaffolding to accelerate future feature development. Addressed harpoon projectile movement, ensuring reliable targeting and correct parenting to moving boats within the Unity Engine.
November 2024 (2024-11) – Last-Voyage/Aframax: Delivered a standardized, scalable interaction framework and a solid project foundation, enabling consistent UX, faster iteration, and maintainable code for future gameplay features.
November 2024 (2024-11) – Last-Voyage/Aframax: Delivered a standardized, scalable interaction framework and a solid project foundation, enabling consistent UX, faster iteration, and maintainable code for future gameplay features.

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