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William Yan

PROFILE

William Yan

Worked on the Soncub/TravelerLost repository to deliver core 3D character and enemy assets, focusing on visual fidelity and animation responsiveness. Developed and integrated updated character models and enemy prefabs using Unity Engine, leveraging FBX workflows and Unity YAML for asset and meta-file management. Enhanced the asset pipeline to streamline future content integration and ensure consistent visual updates. Addressed animation integration and material compatibility, improving alignment with the project’s art direction and reducing the need for post-release fixes. The work emphasized scalable asset management and prefab-based workflows, supporting early gameplay iterations and enabling a more immersive player experience without reported bug fixes.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

4Total
Bugs
0
Commits
4
Features
3
Lines of code
1,794
Activity Months2

Work History

February 2025

2 Commits • 1 Features

Feb 1, 2025

February 2025 performance summary for Soncub/TravelerLost: Delivered a visual overhaul focused on character and enemy presentation. Reintroduced MC_final model and added new enemy animation assets; updated the main character prefab with a new asset and material to ensure the intended visual presentation. This work enhanced player immersion, improved alignment with art direction, and streamlined the asset pipeline for future updates.

November 2024

2 Commits • 2 Features

Nov 1, 2024

2024-11 monthly summary for Soncub/TravelerLost. This period focused on delivering core character/art assets and enabling early gameplay iterations through enemy integration. No major bugs fixed were reported this month. Overall impact includes higher fidelity visuals, improved animation responsiveness, and a scalable asset pipeline that accelerates future content delivery. Technologies demonstrated include Unity-based asset integration, FBX workflow, meta-file management, and prefab-based enemy implementation.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unity AssetUnity YAML

Technical Skills

3D Animation3D Modeling3D Modeling IntegrationAnimationAsset IntegrationAsset ManagementGame DevelopmentUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Soncub/TravelerLost

Nov 2024 Feb 2025
2 Months active

Languages Used

Unity AssetUnity YAML

Technical Skills

3D Modeling3D Modeling IntegrationAnimationGame DevelopmentUnity Engine3D Animation