
Worked on the Soncub/TravelerLost repository, focusing on enhancing game environments and asset integration using Unity and the Unity Engine. Over two months, delivered visual and interactive improvements to Level 1 by updating terrain, refining statue placements, and introducing new prefabs and materials, which improved player immersion and maintained layout integrity. In Level 4, contributed new art assets, managed environment meta files, and integrated prefabs to streamline asset management and support visual fidelity. Demonstrated skills in game development, level design, and asset pipeline management, ensuring consistent scene layouts and supporting smoother QA cycles for future development iterations.
February 2025 monthly summary for Soncub/TravelerLost: Focused on delivering Level 4 visual assets and scene setup to enhance immersion and gameplay experience. This month delivered new art assets, environment meta files, and prefab asset integration, with targeted updates to Level4.unity to position new objects. This work supports the game's progressive visual fidelity and player engagement.
February 2025 monthly summary for Soncub/TravelerLost: Focused on delivering Level 4 visual assets and scene setup to enhance immersion and gameplay experience. This month delivered new art assets, environment meta files, and prefab asset integration, with targeted updates to Level4.unity to position new objects. This work supports the game's progressive visual fidelity and player engagement.
November 2024: Delivered Level1 environment enhancements and ensured layout integrity for Soncub/TravelerLost. Visual and interactive updates improved immersion, while asset cleanup reconciled terrain layout to intended design, supporting QA and future iterations.
November 2024: Delivered Level1 environment enhancements and ensured layout integrity for Soncub/TravelerLost. Visual and interactive updates improved immersion, while asset cleanup reconciled terrain layout to intended design, supporting QA and future iterations.

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