EXCEEDS logo
Exceeds
Zaam

PROFILE

Zaam

Zaam Fast developed and maintained core gameplay systems for the Force-Attack/Force-Attack repository, focusing on balance, configuration management, and stability over a four-month period. He overhauled leader command power cap mechanics, introduced non-linear progression, and automated diplomatic workflows using Lua and Paradox Script. His work included updating trait definitions, refining early-game country setups, and implementing dynamic war goals and access controls. Zaam demonstrated disciplined version control, resolving merge conflicts and stabilizing branches through careful reverts. The depth of his contributions ensured robust, data-driven game balance and reliable feature delivery, laying a strong foundation for future content and ongoing maintainability.

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

50Total
Bugs
11
Commits
50
Features
22
Lines of code
55,825
Activity Months4

Your Network

4 people

Work History

August 2025

21 Commits • 8 Features

Aug 1, 2025

Monthly Summary for 2025-08 - Force-Attack/Force-Attack Key features delivered: - Non-linear progression implemented: Replaced or removed linear progression logic to enable a more dynamic gameplay progression. Commit f13b888644cd1c2c9652795978abfbb87bff926a. - Traits system updated: Updated 00_traits.txt with new/modified trait definitions to support new playstyles. Commit cee3b1e574a6bdd6b44612b84d939e9983c258fb. - Pre Grind country setup: Reapplied Pre Grind configurations for Japan, Germany, France, Soviet, and Italy to ensure balanced early-game setups. Commits include 20c68668970f19fb461290f4466bb156f4004142, 6ff6f6c77ab649710bc3e2f27f9725d269123cca, 7268804ac85c32efe5b22fcb0cfc00c14b196369, and ebce1784ddc8527b3dccff43d66ff836ca5e66ee. - Trickster trait addition: Added the Trickster trait to the trait set to enable new strategic options. Commit 501215185ea6e395ed676cab7e18d93ade7ae0b6. - War goals and diplomacy updates: Introduced war goals handling for conflicts; updated diplomacy-related data including Spain nationalist adjustments and Bulgaria pre-grind support. Commits include 9e669cdb89bf4ebea6575b2daef342e77ff6254e, 2b3563c97fa92453c8927d33ae022f95da298a36, b6ab65d5cd72646ef61af6cfb0f72e01800663d3, and 7b95a5ed07c3a8146481a6e364383eb92daf5627. - Remove Sabad Pact: Removed Sabad Pact from diplomacy rules for updated balance. Commit 62255f4d462af4130313c886bd80522544782a58. - Additional content flow: Spain nationalist adjustments and Bulgaria pre grind added to broaden regional balance and early-game flows. (Commits 2b3563c97fa92453c8927d33ae022f95da298a36; 7b95a5ed07c3a8146481a6e364383eb92daf5627). Major bugs fixed: - Placeholder change stabilized: Introduced a placeholder 'aa' and reverted it to prevent unstable changes from leaking into main. Commits a54dde9ab98fb718087b27c3558da5d35465e351 and 32f6cc34ea503790057f661169ed8fca4ee25f06. - Merge/revert stabilization: Reverts and reapplications of various merge commits to stabilize main and pregrind branches, including reverts of problematic merges and subsequent reapplication. Key commits include 662383c2605b347848901b72a90e1bebb5fb45c9, 9eb96f6184a91c490b211b0cca3526f5e25fc659, fb7c1e95d5df9df04694e1c6fa404e2c328126d7, 95b17d94af1aa7690f33732587e522b837940f81, eb7f716701880794002b62e9145b1bc7e49781fe, and fe2c6b92a3322792c70863368de63431a1e87f50. - Revert Germany pregrinds: Fixed issues from the prior pregrind reapplication by reverting the Germany pregrinds as needed. Commit 78859b8c4d47766d60bb291650b265746e653ddc. Overall impact and accomplishments: - Strengthened game balance and stability while expanding early-game content and trait versatility, enabling richer strategic decisions for players. - Improved reliability of main and pregrind branches through disciplined merges/reverts, reducing post-release hotfix workloads. - Built a solid foundation for upcoming content with data-driven trait definitions and robust configuration flows across multiple nations. Technologies/skills demonstrated: - Data-driven design: trait definitions, 00_traits.txt updates, and country setup data. - Progression design: implementing non-linear progression model. - Cross-country configuration: Pre Grind for Japan, Germany, France, Soviet, Italy; Spain/Bulgaria adjustments. - Diplomacy and warfare: war goals handling and diplomacy rule changes. - Version control discipline: extensive merge/revert management across main and pregrind branches, handling of unstable changes. Business value: - Faster, more stable feature delivery with clearer content gating and expanded play options, setting the stage for future DLC-like content and long-term player engagement.

July 2025

2 Commits • 1 Features

Jul 1, 2025

2025-07 Monthly work summary for Force-Attack/Force-Attack. Focused on delivering an automated diplomatic workflow feature, maintaining game balance, and documenting changes to enable repeatable success. The work demonstrates end-to-end feature delivery, traceability, and governance of in-game access controls.

June 2025

25 Commits • 12 Features

Jun 1, 2025

June 2025 performance highlights for Force-Attack/Force-Attack: Delivered multiple balance-focused features and stability improvements across Europe, Africa, and Asia-Pacific theatres. Key policy and focus changes include Finland nerfs and related adjustments, and reapplication of vanilla Romania ideas to preserve vanilla expectations. France colonial focus was reworked with West Africa buffs and an Autarky path, expanding strategic decision depth. Major balance adjustments were introduced, including Generic Tree massmobilization nerf, vanilla naval IC tuning, and removal of winter logistics to simplify play. The sprint also included removal of Malaya cores and ongoing regional balance tweaks. A comprehensive bug-fix wave addressed critical logic and stability issues (focus bypass, wargoal focus state, Italy triple SF doctrine, host tool observer, core/defines alignment) and several targeted state-core fixes (Australia).

May 2025

2 Commits • 1 Features

May 1, 2025

May 2025 monthly summary for Force-Attack/Force-Attack: Delivered a comprehensive overhaul of the leader command power cap system, introducing command_cap_increase and command_power across army, air, and navy leader traits. Implemented updated cost and cap scaling, aligned related traits for balanced gameplay, and fixed variable handling to ensure stable scaling. This work lays the foundation for finer in-game balance and more predictable power progression. No critical regressions reported; the focus was on structural improvements and robustness.

Activity

Loading activity data...

Quality Metrics

Correctness82.6%
Maintainability85.2%
Architecture81.4%
Performance77.6%
AI Usage20.8%

Skills & Technologies

Programming Languages

CommonLuaParadox ScriptTextdiffluatexttxtyml

Technical Skills

Balance AdjustmentsConfigurationConfiguration ManagementData ManagementGame BalanceGame BalancingGame ConfigurationGame DevelopmentMerge Conflict ResolutionModdingRevertReverting ChangesScriptingconfigurationgame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Force-Attack/Force-Attack

May 2025 Aug 2025
4 Months active

Languages Used

TextCommonLuaParadox Scriptluatexttxtyml

Technical Skills

ConfigurationGame DevelopmentBalance AdjustmentsConfiguration ManagementGame BalancingModding