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Marc Gilleron

PROFILE

Marc Gilleron

Contributed to the godotengine/godot repository by developing features and resolving bugs focused on texture editing, extension reliability, and build correctness. Delivered a color channel filter for the texture editor, enabling artists to selectively preview R, G, B, and A channels, implemented through C++ UI and rendering integration. Enhanced extension compatibility by improving error reporting for GDExtensions and standardized integer arithmetic using Math::abs for numerical accuracy. Addressed build reliability by fixing unreachable code warnings in double-precision builds. Demonstrated skills in C++ development, UI programming, shader integration, and software engineering, with a focus on maintainability, code health, and workflow improvements.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

5Total
Bugs
2
Commits
5
Features
2
Lines of code
632
Activity Months3

Work History

September 2025

1 Commits

Sep 1, 2025

September 2025 — Godot downloads availability: fixed an unreachable code warning in double-precision builds by adjusting _get_downloads_availability to check the network mode only in non-double builds. This patch reduces false positives, improves build reliability across configurations, and enhances maintainability of the downloads subsystem.

April 2025

3 Commits • 1 Features

Apr 1, 2025

April 2025 monthly summary for godotengine/godot focusing on reliability of GDExtensions and numerical correctness. Key achievements include: 1) GDExtensions Version Mismatch Error Reporting: enhanced error feedback to print the current Godot version when an extension is incompatible, enabling faster triage and resolution (commit ab36db2cfa2cb4b65b028291fef70a98909be54d). 2) Standardize integer absolute value handling using Math::abs: replaced ambiguous uses of abs with Math::abs for robust integer arithmetic (commits 40b5468c6d39c3d316721a39da254b4387727c96; 5e6df6a196ae1fabccbe8a2a4a97123594885652). Overall impact: improved extension compatibility feedback and numerical correctness, reducing debugging time and increasing reliability for extension developers. Technologies/skills demonstrated: Godot core development, extension integration, improved error reporting, Math::abs usage, code health and consistency.

December 2024

1 Commits • 1 Features

Dec 1, 2024

Month: 2024-12 — Summary for godotengine/godot Key feature delivered: - Texture Editor - Color Channel Filter: Added a per-channel visibility filter for texture previews (R, G, B, A), enabling artists to control which channels are shown. Implemented end-to-end in the texture editor UI and rendering pathway. Commit: c7a9d64eafb626cadb28cdd4663cb4c7ab952d98. Major bugs fixed: - No major bugs fixed this month; focused on feature delivery and stability improvements. Overall impact and accomplishments: - Improves texture inspection and editing workflows, reducing iteration time and enabling higher-quality assets. Strengthens core editor usability and aligns with product goals for more flexible texture visualization. Technologies/skills demonstrated: - C++ editor integration, texture pipeline adjustments, UI/UX integration, version-controlled development, and documentation.

Activity

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Quality Metrics

Correctness100.0%
Maintainability92.0%
Architecture96.0%
Performance92.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++

Technical Skills

C++C++ developmentC++ programmingUI developmenterror handlinggame developmentgame engine developmentmathematicsshader programmingsoftware engineering

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

godotengine/godot

Dec 2024 Sep 2025
3 Months active

Languages Used

C++

Technical Skills

C++UI developmentgame developmentshader programmingC++ developmentC++ programming