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Abderrahim Jami

PROFILE

Abderrahim Jami

Abdrrahim Jami worked on the king-arthur-tales-of-the-sword repository, focusing on improving animation event reliability within Unreal Engine using UnrealScript. During this period, he addressed a bug in the ArthurMagic AnimMontage by replacing AnimNotify with MontageNotify, ensuring that OnNotifyBegin events triggered correctly within the DoAction->PlayAnimMontage workflow. This change required careful updates to both animation assets and gameplay logic, aligning event handling for more responsive combat sequences. His work demonstrated a solid understanding of animation systems and game development practices, resulting in reduced edge-case glitches and more consistent gameplay experiences, though the scope was limited to a single targeted fix.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
0
Activity Months1

Work History

September 2025

1 Commits

Sep 1, 2025

Monthly work summary for Sep 2025 focused on stabilizing animation event handling and montage trigger reliability for the king-arthur-tales-of-the-sword project. This period centered on replacing AnimNotify with MontageNotify to ensure correct OnNotifyBegin triggering within the DoAction->PlayAnimMontage flow, with asset and gameplay logic alignment.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance60.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

UnrealScript

Technical Skills

AnimationGame DevelopmentUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

DaniAntSinc/king-arthur-tales-of-the-sword

Sep 2025 Sep 2025
1 Month active

Languages Used

UnrealScript

Technical Skills

AnimationGame DevelopmentUnreal Engine

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