
Abdrrahim Jami worked on the king-arthur-tales-of-the-sword repository, focusing on improving animation event reliability within Unreal Engine using UnrealScript. During this period, he addressed a bug in the ArthurMagic AnimMontage by replacing AnimNotify with MontageNotify, ensuring that OnNotifyBegin events triggered correctly within the DoAction->PlayAnimMontage workflow. This change required careful updates to both animation assets and gameplay logic, aligning event handling for more responsive combat sequences. His work demonstrated a solid understanding of animation systems and game development practices, resulting in reduced edge-case glitches and more consistent gameplay experiences, though the scope was limited to a single targeted fix.

Monthly work summary for Sep 2025 focused on stabilizing animation event handling and montage trigger reliability for the king-arthur-tales-of-the-sword project. This period centered on replacing AnimNotify with MontageNotify to ensure correct OnNotifyBegin triggering within the DoAction->PlayAnimMontage flow, with asset and gameplay logic alignment.
Monthly work summary for Sep 2025 focused on stabilizing animation event handling and montage trigger reliability for the king-arthur-tales-of-the-sword project. This period centered on replacing AnimNotify with MontageNotify to ensure correct OnNotifyBegin triggering within the DoAction->PlayAnimMontage flow, with asset and gameplay logic alignment.
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