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Alex Becerra Garcia

PROFILE

Alex Becerra Garcia

Over four months, Alejandro Becerragarcia developed core gameplay systems and content for the HawkEngine_Warhammer40K repository, focusing on player movement, combat mechanics, and feature integration. He implemented and refined dash, power-up, and weapon upgrade systems using C# and C++ within the Unity engine, emphasizing maintainability and responsiveness. Alejandro enhanced animation, camera, and audio systems to improve player feedback and immersion, while introducing asset workflows and scene management strategies for cross-level consistency. His work included bug fixing, performance tuning, and UI stabilization, resulting in a robust, extensible codebase that supports rapid iteration and reliable gameplay, demonstrating strong depth in game engineering.

Overall Statistics

Feature vs Bugs

72%Features

Repository Contributions

155Total
Bugs
20
Commits
155
Features
51
Lines of code
4,567,456
Activity Months4

Work History

June 2025

15 Commits • 8 Features

Jun 1, 2025

June 2025 Monthly Summary for MarcoDiModica/HawkEngine_Warhammer40K: Delivered a series of gameplay and reliability improvements across dash mechanics, player integration, enemy-driven Red Thirst progression, and UI stability. The work focused on delivering tangible gameplay improvements, stabilizing core systems for the beta, and tightening level balance and asset polish to support a more compelling player experience and faster iteration cycles.

May 2025

42 Commits • 10 Features

May 1, 2025

May 2025 focused on delivering core gameplay polish, stability, and content expansion for HawkEngine_Warhammer40K. Key improvements include a refined Player movement, dash, and camera shake system with tuned animation speeds and FOV, expanded pickups and weapon upgrade systems, and Bible assets with Level 2 upgrades and railgun integration. Cross-scene consistency was improved via a new PlayerPrefab/asset workflow, while VFX and visual feedback were enhanced for enemies and weapons. Several critical bugs were resolved or mitigated, including a scene update rollback, magnet behavior, player laser consistency across levels and boss fights, dash mechanics, weapon upgrade fixes, and footsteps synchronization. The combined efforts improve player feedback, reliability, and readiness for QA, while strengthening the foundation for future content and iteration.

April 2025

84 Commits • 30 Features

Apr 1, 2025

April 2025 performance summary for MarcoDiModica/HawkEngine_Warhammer40K: Delivered substantial improvements across animation, camera, combat systems, and scene infrastructure, while tightening stability and asset hygiene. The work enhances player immersion, responsiveness, and long-term maintainability, enabling faster iteration and richer gameplay loops.

March 2025

14 Commits • 3 Features

Mar 1, 2025

March 2025 focused on expanding HawkEngine_Warhammer40K’s core system versatility and gameplay responsiveness. Delivered a comprehensive power-up expansion with integrated visuals, a generalized pickup framework with new ammo pickups, and targeted gameplay tuning to improve pacing and player feedback. The changes increase player choice, enhance ammo economy, and streamline future feature integration while maintaining performance and maintainability.

Activity

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Quality Metrics

Correctness80.6%
Maintainability80.2%
Architecture74.2%
Performance72.6%
AI Usage20.4%

Skills & Technologies

Programming Languages

C#C++CPPFBXGLSLINIJSONPNGSceneScene Description

Technical Skills

3D Math3D Modeling3D Modeling IntegrationAI ProgrammingAnimationAnimation SystemAnimation SystemsAsset IntegrationAsset ManagementAsset PlacementAudio IntegrationAudio ManagementBoss Fight ImplementationBug FixingC#

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

MarcoDiModica/HawkEngine_Warhammer40K

Mar 2025 Jun 2025
4 Months active

Languages Used

C#C++GLSLSceneXMLCPPFBXINI

Technical Skills

3D Modeling IntegrationAnimation SystemAsset ManagementC#C# ScriptingC++

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