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Jordopol

PROFILE

Jordopol

Jordi Tur developed core gameplay systems and editor tooling for HawkEngine_Warhammer40K, focusing on robust engine architecture and iterative game feature delivery. He implemented multi-phase boss AI, advanced enemy behaviors, and a modular UI framework using C++ and C#, integrating ImGui for editor extensibility. His work included asset management pipelines, frustum culling for camera optimization, and real-time debugging tools to streamline development. By refining level design, balancing combat, and enhancing VFX, Jordi improved both playability and maintainability. His technical approach emphasized component-based design and performance monitoring, resulting in a stable, extensible codebase that accelerated team productivity and iteration.

Overall Statistics

Feature vs Bugs

77%Features

Repository Contributions

120Total
Bugs
12
Commits
120
Features
41
Lines of code
154,396
Activity Months7

Work History

June 2025

6 Commits • 2 Features

Jun 1, 2025

June 2025 performance summary for MarcoDiModica/HawkEngine_Warhammer40K: Delivered key level design and combat balance improvements for the BetaRelease cycle, with Lictor integration, Level 1 refinements, and UI/particle configuration tweaks. Fixed a critical spawn logic issue to eliminate unintended enemy swarm. These efforts improved combat pacing, enemy encounter reliability, and set a solid technical foundation for feedback-driven iterations.

May 2025

20 Commits • 12 Features

May 1, 2025

May 2025 performance summary for MarcoDiModica/HawkEngine_Warhammer40K. Focused on balance, visuals, and stability to improve playability, pacing, and quality. Key items delivered across features and fixes include Mawloc balancing, extensive boss improvements, expanded VFX, level pacing adjustments, and reliability improvements.

April 2025

26 Commits • 8 Features

Apr 1, 2025

April 2025 monthly summary for MarcoDiModica/HawkEngine_Warhammer40K focusing on Mawloc boss development, gameplay system stabilization, and debugging tooling. Delivered multi-phase Mawloc behavior, enhanced boss attack suite, improved player progression, and added debugging visuals to accelerate tuning. Also implemented targeted stability fixes to improve reliability in production builds.

January 2025

19 Commits • 4 Features

Jan 1, 2025

January 2025 contributions focused on establishing core engine capabilities and delivering foundational gameplay and documentation groundwork. Key outcomes include: Transform and Component lifecycle foundations; Mesh system and rendering groundwork; Tank and Projectile Gameplay System; Documentation and scripting groundwork; plus a debug fix to stabilize projectile flow during integration. These efforts reduce future integration costs, accelerate feature delivery, and improve code quality and maintainability.

December 2024

25 Commits • 5 Features

Dec 1, 2024

December 2024 performance summary focusing on delivering core gameplay improvements, asset pipeline enhancements, and stability fixes across two repos. The work drove deeper gameplay while improving development velocity and project quality through tooling and UI improvements.

November 2024

11 Commits • 5 Features

Nov 1, 2024

November 2024 performance summary for HawkEngine_Warhammer40K and Ruinseeker. This period focused on editor UX enhancements, asset workflow improvements, and foundational gameplay architecture. Delivered a dockable GUI layout, robust hierarchy/Inspector editing, and asset navigation capabilities in HawkEngine, plus a solid enemy framework in Ruinseeker. These outcomes improve developer productivity, asset management, and extensibility, enabling faster iteration and consistent UI theming.

October 2024

13 Commits • 5 Features

Oct 1, 2024

For 2024-10, delivered a cohesive set of features across HawkEngine_Warhammer40K to improve hardware awareness, performance observability, and editor UX, with a focus on stability and business value. Key features include a Hardware Information and Settings Panel with system specs and improved VRAM visibility; FPS Monitoring and Frame Rate Control with a graphical readout and stable frame pacing; UI Framework Foundation and Inspector UI establishing core UI elements and editor scaffolding; Console UI Enhancements for robust log management integrated with MyGUI; and Editor UI Layout and Memory Display Improvements for better UX and memory visibility. Major bugs addressed include stabilizing the FPS graph so it renders accurately and enhancing console startup and drag-and-drop logging reliability. Overall, this work reduces debugging time, improves performance consistency, and enhances editor usability, directly benefiting developer productivity and end-user experience.

Activity

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Quality Metrics

Correctness78.8%
Maintainability79.6%
Architecture73.8%
Performance70.6%
AI Usage20.8%

Skills & Technologies

Programming Languages

CC#C++GLSLINIImGuiJSONMarkdownSceneUnity

Technical Skills

3D Environment Design3D Graphics3D ModelingAI BehaviorAnimationAsset ManagementAttack ImplementationBalance AdjustmentsBalancingBehavior TreesBehavioral ProgrammingBoss AIBoss MechanicsBuild SystemsC#

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

MarcoDiModica/HawkEngine_Warhammer40K

Oct 2024 Jun 2025
7 Months active

Languages Used

C++GLSLINIImGuiCC#MarkdownJSON

Technical Skills

Build SystemsC++C++ DevelopmentDebuggingEngine DevelopmentGUI Development

CITM-MOBILE-DEVICES-BCN/Ruinseeker

Nov 2024 Dec 2024
2 Months active

Languages Used

C#Unity PrefabYAML

Technical Skills

Game DevelopmentObject-Oriented ProgrammingUnityAsset ManagementBehavioral ProgrammingC#

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