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Abhiruder Solanki

PROFILE

Abhiruder Solanki

Contributed to UQcsse3200/2025-studio-2 by developing core gameplay mechanics and refining player experience over a two-month period. Built a pressure plate system with event-driven triggers and door integration, introduced box-specific pressure plates with unlocks and tooltips, and restructured the game’s level progression by replacing the Forest area with LevelOneGameArea. Enhanced maintainability and test coverage through expanded unit testing and refactoring. Improved input handling by removing unused keybinds and streamlined enemy visuals by conditionally scaling assets in the BoxFactory. Leveraged Java, Gradle, and component-based architecture to deliver features that support clearer progression, robust interactions, and maintainable code structure.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

10Total
Bugs
0
Commits
10
Features
4
Lines of code
764
Activity Months2

Work History

October 2025

1 Commits • 1 Features

Oct 1, 2025

October 2025: Delivered targeted controls and visuals improvements in UQcsse3200/2025-studio-2. Removed the unused Adrenaline keybind from the player input system and refactored BoxFactory to conditionally scale 'flying_bat' enemies, streamlining controls and improving enemy visuals. The changes reduce input clutter, enhance player experience, and simplify future maintenance.

September 2025

9 Commits • 3 Features

Sep 1, 2025

September 2025 performance update for UQcsse3200/2025-studio-2: Delivered core gameplay mechanics, level structure changes, and robust testing with asset integration. Key features implemented include a Pressure Plate System wired to doors (with timed hold), BoxPressurePlateComponent for movable boxes with unlocks and tooltips, and a LevelOneGameArea structure replacing Forest to reflect progression. No major bugs fixed are documented this month; issues encountered were resolved within feature work. Overall impact: richer player interactions, clearer progression, and improved maintainability with expanded test coverage. Technologies demonstrated: Unity/C# gameplay systems, event-driven interactions, prefab/asset workflow, factory/spawn patterns, and automated testing.

Activity

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Quality Metrics

Correctness87.0%
Maintainability86.0%
Architecture82.0%
Performance82.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

GradleJava

Technical Skills

Component-Based ArchitectureEntity Component SystemEntity-Component-System (ECS)Event HandlingGame DevelopmentGradleInput HandlingJavaObject-Oriented ProgrammingPhysics Engine IntegrationRefactoringUnit Testing

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

UQcsse3200/2025-studio-2

Sep 2025 Oct 2025
2 Months active

Languages Used

GradleJava

Technical Skills

Component-Based ArchitectureEntity Component SystemEntity-Component-System (ECS)Event HandlingGame DevelopmentGradle