
Over three months, contributed to UQcsse3200/2025-studio-2 by engineering advanced player movement systems, developer tooling, and gameplay upgrades. Developed features such as a physics-based jump system with double-jump support, modular movement upgrades including jetpack and glider mechanics, and a cheat command framework for debugging and QA. Enhanced input handling, collision detection, and inventory integration using Java and C#, applying component-based architecture and unit testing for maintainability. Improved developer efficiency by implementing command-line tools, debug UI, and service locator-based testing infrastructure. The work emphasized robust state management, modular design, and thorough documentation to support scalable game development and testing.
Monthly summary for 2025-10: Delivered a robust set of developer tooling and gameplay features with a focus on QA efficiency, debugging capabilities, and core gameplay fidelity. Notable work includes cheat commands, level navigation, debugging UI, testing infrastructure enhancements, and jetpack/glide invulnerability improvements.
Monthly summary for 2025-10: Delivered a robust set of developer tooling and gameplay features with a focus on QA efficiency, debugging capabilities, and core gameplay fidelity. Notable work includes cheat commands, level navigation, debugging UI, testing infrastructure enhancements, and jetpack/glide invulnerability improvements.
September 2025 performance: Focused on robust movement, expanded mobility capabilities, and strengthened testability for UQcsse3200/2025-studio-2. Delivered a movement-upgrades system with pickup-triggered abilities, a no-gravity flight mode, and jetpack-based mobility (replacing grapples). Introduced glider and grapple upgrades and ongoing glide improvements, plus foot hitbox/traversal refinements for precise player control. Stabilized inputs and core interactions with fixes to keyboard input null errors, updated tests for keyCode changes, and a corner-case platform jump/move bug and glide bug fixes. Advanced code quality and testing discipline with modular components (Foot Collider), inventory integration, and service-locator-based testing framework.
September 2025 performance: Focused on robust movement, expanded mobility capabilities, and strengthened testability for UQcsse3200/2025-studio-2. Delivered a movement-upgrades system with pickup-triggered abilities, a no-gravity flight mode, and jetpack-based mobility (replacing grapples). Introduced glider and grapple upgrades and ongoing glide improvements, plus foot hitbox/traversal refinements for precise player control. Stabilized inputs and core interactions with fixes to keyboard input null errors, updated tests for keyCode changes, and a corner-case platform jump/move bug and glide bug fixes. Advanced code quality and testing discipline with modular components (Foot Collider), inventory integration, and service-locator-based testing framework.
August 2025: Delivered a robust Advanced Jump System for UQcsse3200/2025-studio-2, integrating spacebar-based jump with physics impulse, landing detection, and support for double jumps. Reworked input handling and key mappings to align with platforming needs, removed redundant down-movement and fixed diagonal jump behavior. Implemented feet-ground collision checks and an event-driven jump/land flow to ensure reliable single and double jumps. Added documentation and JavaDoc comments to improve maintainability. Through 15+ commits focusing on input handling, physics, and collision, stabilized movement, reduced jump-related edge cases, and laid a solid foundation for future platforming features.
August 2025: Delivered a robust Advanced Jump System for UQcsse3200/2025-studio-2, integrating spacebar-based jump with physics impulse, landing detection, and support for double jumps. Reworked input handling and key mappings to align with platforming needs, removed redundant down-movement and fixed diagonal jump behavior. Implemented feet-ground collision checks and an event-driven jump/land flow to ensure reliable single and double jumps. Added documentation and JavaDoc comments to improve maintainability. Through 15+ commits focusing on input handling, physics, and collision, stabilized movement, reduced jump-related edge cases, and laid a solid foundation for future platforming features.

Overview of all repositories you've contributed to across your timeline