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jakesmith47

PROFILE

Jakesmith47

Over three months, contributed to UQcsse3200/2025-studio-2 by engineering advanced player movement systems, developer tooling, and gameplay upgrades. Developed features such as a physics-based jump system with double-jump support, modular movement upgrades including jetpack and glider mechanics, and a cheat command framework for debugging and QA. Enhanced input handling, collision detection, and inventory integration using Java and C#, applying component-based architecture and unit testing for maintainability. Improved developer efficiency by implementing command-line tools, debug UI, and service locator-based testing infrastructure. The work emphasized robust state management, modular design, and thorough documentation to support scalable game development and testing.

Overall Statistics

Feature vs Bugs

79%Features

Repository Contributions

94Total
Bugs
8
Commits
94
Features
31
Lines of code
2,655
Activity Months3

Work History

October 2025

41 Commits • 15 Features

Oct 1, 2025

Monthly summary for 2025-10: Delivered a robust set of developer tooling and gameplay features with a focus on QA efficiency, debugging capabilities, and core gameplay fidelity. Notable work includes cheat commands, level navigation, debugging UI, testing infrastructure enhancements, and jetpack/glide invulnerability improvements.

September 2025

33 Commits • 15 Features

Sep 1, 2025

September 2025 performance: Focused on robust movement, expanded mobility capabilities, and strengthened testability for UQcsse3200/2025-studio-2. Delivered a movement-upgrades system with pickup-triggered abilities, a no-gravity flight mode, and jetpack-based mobility (replacing grapples). Introduced glider and grapple upgrades and ongoing glide improvements, plus foot hitbox/traversal refinements for precise player control. Stabilized inputs and core interactions with fixes to keyboard input null errors, updated tests for keyCode changes, and a corner-case platform jump/move bug and glide bug fixes. Advanced code quality and testing discipline with modular components (Foot Collider), inventory integration, and service-locator-based testing framework.

August 2025

20 Commits • 1 Features

Aug 1, 2025

August 2025: Delivered a robust Advanced Jump System for UQcsse3200/2025-studio-2, integrating spacebar-based jump with physics impulse, landing detection, and support for double jumps. Reworked input handling and key mappings to align with platforming needs, removed redundant down-movement and fixed diagonal jump behavior. Implemented feet-ground collision checks and an event-driven jump/land flow to ensure reliable single and double jumps. Added documentation and JavaDoc comments to improve maintainability. Through 15+ commits focusing on input handling, physics, and collision, stabilized movement, reduced jump-related edge cases, and laid a solid foundation for future platforming features.

Activity

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Quality Metrics

Correctness82.4%
Maintainability84.8%
Architecture75.4%
Performance80.0%
AI Usage20.4%

Skills & Technologies

Programming Languages

C#Java

Technical Skills

AI IntegrationAudio IntegrationBackend DevelopmentCheat Code ImplementationCode FormattingCollider ManagementCollision DetectionCombat SystemsCommand Line InterfaceComponent-Based ArchitectureCore JavaDebuggingDebugging ToolsDocumentationEntity Component System

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

UQcsse3200/2025-studio-2

Aug 2025 Oct 2025
3 Months active

Languages Used

JavaC#

Technical Skills

Collision DetectionComponent-Based ArchitectureDocumentationEntity Component SystemEvent HandlingGame Development