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Abner-Wilhelm

PROFILE

Abner-wilhelm

Abner Wilhelm developed interactive gameplay systems and AI-driven features for the McFunny/Workshop130-Hallows repository, focusing on dynamic puzzles, enemy behaviors, and world integration. He engineered state-based AI for enemies like Crows and Mist Walkers, implemented rotating pillar and brazier puzzles, and enhanced player feedback with camera effects. Using Unity, C#, and Cinemachine, Abner integrated modular assets, optimized navigation with NavMesh, and improved scene management for reliable pathfinding and smoother iteration. His work addressed both feature depth and maintainability, delivering robust asset pipelines, memory management improvements, and code readability enhancements that supported a scalable, interactive game environment and stable development cycles.

Overall Statistics

Feature vs Bugs

89%Features

Repository Contributions

61Total
Bugs
3
Commits
61
Features
25
Lines of code
2,099,909
Activity Months4

Work History

January 2025

12 Commits • 6 Features

Jan 1, 2025

During January 2025, delivered a set of high-impact features and optimizations across McFunny/Workshop130-Hallows. The work focused on interactive puzzles, environment polish, navigation reliability, and player feedback to drive engagement and retention. Key improvements include rotating pillar puzzle with crop-based keys, a brazier-based puzzle, environment and windmill assets, navmesh consolidation for robust pathfinding, and camera shake feedback on damage. The month also included asset rework for Gravedigger visuals to enhance scene quality.

December 2024

24 Commits • 8 Features

Dec 1, 2024

December 2024 performance overview for McFunny/Workshop130-Hallows. Delivered foundational Level Blockout and World Environment enhancements, including Brazier asset, improved fire/environment visuals, and a data layer rework with updated player spawns to support faster level iteration and reliable test scenarios. Implemented Animation and Camera improvements for smoother Mistwalker lunge, updated camera and sprinting behavior, and a dedicated CameraEffectsHandler. Advanced AI/Gameplay work includes crow distance checks, ongoing puzzle work, and shotgun reload fixes. Core stability and rendering improvements tackled collider updates, bullet trails, memory leak fixes, and a music fix to reduce runtime issues. Additional polish encompassed crow/core functionality improvements, collider reliability, and extensive code readability improvements. Ongoing Murdermancer update, headbobbing and sprinting enhancements, crop stat fix, Rotating Pillar Puzzle mechanics (WIP), and a notable big bug fix. These efforts increase gameplay fidelity, stability, and maintainability, enabling faster iteration in future sprints.

November 2024

23 Commits • 10 Features

Nov 1, 2024

November 2024 – McFunny/Workshop130-Hallows: Delivered a cohesive set of gameplay AI enhancements, environment integration, and core player/NPC systems that strengthen the gameplay loop and world interactivity. Key features delivered include: Crow and ScareCrow AI with basic state machines, camera/sight adjustments, and modular town assets integration; Mist Walker AI with evil state, lunges, and prefab updates; Player system with hands interactions and updated player prefab; MurderMancer basic logic integrated into the gameplay loop; environment assets (house and props) and an extended props system; NPC System Improvements with an NPC Manager and refined Mistwalker behavior; Movement system refinements; Prefab and UI Bar updates; and Town/World interaction push to affect the world state. No formal bug tickets were documented for November; stabilization work addressed AI/NPC reliability and prefab/UI edge cases as part of feature work. Overall impact: stronger core gameplay loop, more dynamic world-state changes, and a scalable asset/props architecture. Technologies/skills demonstrated include Unity/C# scripting, AI/state machines, prefab systems, NPC management, camera smoothing, UI integration, and environmental design.

October 2024

2 Commits • 1 Features

Oct 1, 2024

October 2024 – McFunny/Workshop130-Hallows: Delivered a major Crow AI enhancement introducing a state-driven enemy with idle, circling, attack, and flee behaviors. The flee sequence includes a 180-degree retreat from threats and a post-flee choice to resume circling or attempt to land, with dynamic detection of nearby ImbuedScarecrow structures. Minor accompanying polish included Mandrake prefab updates and a new 'mist' tag, plus removal of debug logs to reduce noise and improve runtime clarity. Pathfinding adjustments were implemented to support reliable state transitions and behavior under flee/circle/attack flows. Underpinning work was captured in two commits: e291012c77d56fa3775da6b18fec5eb7965d245e (Crow and Removing Useless Debugs) and d80bf8604bf0a51665a66ab4188aee001a8b65a8.

Activity

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Quality Metrics

Correctness81.6%
Maintainability80.0%
Architecture75.8%
Performance72.6%
AI Usage20.6%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity PrefabUnity SceneUnity Scene DataYAML

Technical Skills

3D Asset Management3D Modeling3D Modeling IntegrationAI BehaviorAI NavigationAnimationAnimation ControllerAnimation EventsAsset IntegrationAsset ManagementAsset OrganizationAudio ManagementBug FixingC#C# Scripting

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

McFunny/Workshop130-Hallows

Oct 2024 Jan 2025
4 Months active

Languages Used

C#YAMLUnityUnity PrefabUnity Scene DataUnity SceneUnity Asset

Technical Skills

AI BehaviorC#Game DevelopmentScriptingUnity3D Asset Management

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