
Zane contributed to the McFunny/Workshop130-Hallows repository by designing and implementing core gameplay and UI systems, including a modular Codex, hotbar, and backpack UI. Using Unity, C#, and prefab management, Zane overhauled user interfaces for clarity and maintainability, integrated controller support, and established a coin-based currency system to support future monetization. He addressed cross-scene consistency by refactoring UI scaling and scene persistence, and improved input responsiveness through input system enhancements. Zane’s work included both feature development and bug fixing, resulting in more reliable controls, streamlined asset workflows, and a foundation for ongoing gameplay and UI expansion within the project.

January 2025 performance summary for McFunny/Workshop130-Hallows. Delivered major UI and gameplay system overhauls, foundational monetization features, and stability improvements across the project. Key outcomes include a comprehensive hotbar overhaul with visuals refinements (water fill origin), a complete backpack UI overhaul, and integrated settings menu placement for streamlined access. Progress on the notification system and enhanced tooltips provides better user feedback and guidance. In addition, early monetization infrastructure was established with a coin currency system and UI hooks, complemented by emoji support in scene naming and saved scene functionality for improved usability. Several stability fixes reduced regressions (e.g., duplicate main menu, black image rendering re-enable), underpinning a more reliable player experience. The work demonstrates strong UI/UX design, cross-functional collaboration across gameplay, UI, and engine areas, and proficiency with rapid iteration and commit discipline.
January 2025 performance summary for McFunny/Workshop130-Hallows. Delivered major UI and gameplay system overhauls, foundational monetization features, and stability improvements across the project. Key outcomes include a comprehensive hotbar overhaul with visuals refinements (water fill origin), a complete backpack UI overhaul, and integrated settings menu placement for streamlined access. Progress on the notification system and enhanced tooltips provides better user feedback and guidance. In addition, early monetization infrastructure was established with a coin currency system and UI hooks, complemented by emoji support in scene naming and saved scene functionality for improved usability. Several stability fixes reduced regressions (e.g., duplicate main menu, black image rendering re-enable), underpinning a more reliable player experience. The work demonstrates strong UI/UX design, cross-functional collaboration across gameplay, UI, and engine areas, and proficiency with rapid iteration and commit discipline.
December 2024 performance summary for McFunny/Workshop130-Hallows focused on delivering core UI and gameplay polish that improves information access, input responsiveness, and visual consistency. Key work includes the Codex System UI with navigation and data structures, Clock UI and asset updates with MainCanvas integration, UI Visibility Toggle (HideUI) for flexible UI control, and stabilization of UI scaling across resolutions. Addressed sprint mechanic behavior to ensure sprint works only when held, and improved button states to prevent unintended actions. All work is supported by a targeted set of commits spanning feature delivery and bug fixes, driving a smoother user experience and more reliable controls.
December 2024 performance summary for McFunny/Workshop130-Hallows focused on delivering core UI and gameplay polish that improves information access, input responsiveness, and visual consistency. Key work includes the Codex System UI with navigation and data structures, Clock UI and asset updates with MainCanvas integration, UI Visibility Toggle (HideUI) for flexible UI control, and stabilization of UI scaling across resolutions. Addressed sprint mechanic behavior to ensure sprint works only when held, and improved button states to prevent unintended actions. All work is supported by a targeted set of commits spanning feature delivery and bug fixes, driving a smoother user experience and more reliable controls.
November 2024 (McFunny/Workshop130-Hallows): Delivered a substantial set of UI/UX improvements, input and controller enhancements, and stability fixes across core gameplay and editor-facing features. Key features include Complex Crop UI and Crop Statistics enhancements, stamina and water bar UI completion, Codex integration across scenes with UI scaling updates, and main menu/in-game controls completion. Implemented robust water level stat display fixes, analog clock fixes, and waypoint/workflow reliability improvements. Enabled controller support and ongoing inventory/controller work, along with significant UI asset/prefab updates and scene persistence improvements to reduce rework and support faster iteration. These changes collectively improve end-user experience, reduce time-to-value for new scenes, and strengthen cross-scene consistency and maintainability.
November 2024 (McFunny/Workshop130-Hallows): Delivered a substantial set of UI/UX improvements, input and controller enhancements, and stability fixes across core gameplay and editor-facing features. Key features include Complex Crop UI and Crop Statistics enhancements, stamina and water bar UI completion, Codex integration across scenes with UI scaling updates, and main menu/in-game controls completion. Implemented robust water level stat display fixes, analog clock fixes, and waypoint/workflow reliability improvements. Enabled controller support and ongoing inventory/controller work, along with significant UI asset/prefab updates and scene persistence improvements to reduce rework and support faster iteration. These changes collectively improve end-user experience, reduce time-to-value for new scenes, and strengthen cross-scene consistency and maintainability.
Monthly performance summary for October 2024 (McFunny/Workshop130-Hallows). This month focused on delivering a robust Codex system overhaul and UI polish to improve content discovery, gameplay flow, and maintainability. The work enabled richer in-game reference, clearer UI, and a foundation for future feature work. Summary highlights and business value are below.
Monthly performance summary for October 2024 (McFunny/Workshop130-Hallows). This month focused on delivering a robust Codex system overhaul and UI polish to improve content discovery, gameplay flow, and maintainability. The work enabled richer in-game reference, clearer UI, and a foundation for future feature work. Summary highlights and business value are below.
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