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aburkett0510

PROFILE

Aburkett0510

Over four months, contributed to Adam-G-Klein/UntitledCardGame by architecting and integrating a cross-platform FMOD audio system within Unity, focusing on maintainability and user experience. Leveraged C#, C++, and FMOD to deliver event-driven audio, modernized playback control, and centralized volume management, enhancing consistency across Android, iOS, Linux, macOS, and Windows builds. Refactored core audio components, reorganized asset libraries, and implemented metadata-driven sound effects for UI elements such as the pause menu. Prioritized asset workflow improvements and runtime audio alignment, enabling rapid iteration and streamlined QA. The work established a robust foundation for future audio features and maintainable asset management.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

12Total
Bugs
0
Commits
12
Features
5
Lines of code
43,445
Activity Months4

Work History

April 2025

1 Commits • 1 Features

Apr 1, 2025

April 2025 monthly summary for Adam-G-Klein/UntitledCardGame. Delivered Pause Menu FMOD Audio Integration, adding FMOD-based audio for the pause menu with updated Master.bank and Master.strings.bank files and a new metadata mapping to enable pause-menu sound effects and audio transitions. This work enhances user experience and provides a foundation for further FMOD-driven features.

March 2025

2 Commits • 2 Features

Mar 1, 2025

March 2025 monthly summary for Adam-G-Klein/UntitledCardGame focused on delivering a modernized audio experience and aligning assets with an FMOD-driven system. The work enhances consistency, user control, and maintainability across the audio stack, setting a solid foundation for future audio features and fine-grained playback control.

February 2025

2 Commits • 1 Features

Feb 1, 2025

February 2025 focused on FMOD asset library maintenance and asset organization to improve reliability, performance, and maintainability. Implemented asset cache timing updates for FMOD Master banks, added a new asterisk UI image asset and its meta file, and reorganized audio assets to align with a new naming structure, streamlining future asset management and build processes.

January 2025

7 Commits • 1 Features

Jan 1, 2025

January 2025 monthly summary focusing on FMOD Audio Engine integration for Adam-G-Klein/UntitledCardGame; delivered cross-platform audio system, consolidated assets, and event-driven architecture; refactored MusicController; asset/build updates across Android, iOS, Linux, macOS, Windows. The work improved audio consistency, player immersion, and maintainability; prepared foundation for rapid audio iteration and QA across platforms.

Activity

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Quality Metrics

Correctness81.8%
Maintainability81.8%
Architecture76.6%
Performance78.4%
AI Usage21.6%

Skills & Technologies

Programming Languages

AssemblyBinaryC#C++GitObjective-CUnityUnity Asset SerializationXMLYAML

Technical Skills

Asset ManagementAudio EngineeringAudio IntegrationC#C++Cross-Platform DevelopmentFMODFile RenamingGame DevelopmentResonance Audio SDKSpatial AudioUI DevelopmentUnityUnity EngineVersion Control

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Adam-G-Klein/UntitledCardGame

Jan 2025 Apr 2025
4 Months active

Languages Used

AssemblyBinaryC#C++GitObjective-CUnityXML

Technical Skills

Audio IntegrationC#C++Cross-Platform DevelopmentFMODGame Development