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pnaser74

PROFILE

Pnaser74

Developed and maintained the audio systems for the Adam-G-Klein/UntitledCardGame repository, delivering a cohesive, dynamic sound experience across gameplay, cutscenes, and UI. Leveraged Unity, C#, and FMOD to implement modular audio frameworks, dynamic combat music, interactive dialogue audio, and granular volume controls. Work included refactoring for maintainability, integrating new music and SFX assets, and enhancing player immersion through responsive audio cues and state-driven transitions. Addressed bugs and improved code quality by cleaning up logs and metadata. The approach emphasized scalable asset management, robust state handling, and clear commit practices, supporting rapid iteration and future content updates within the project.

Overall Statistics

Feature vs Bugs

91%Features

Repository Contributions

46Total
Bugs
2
Commits
46
Features
20
Lines of code
12,555,341
Activity Months10

Work History

April 2026

9 Commits • 4 Features

Apr 1, 2026

April 2026 monthly summary for Adam-G-Klein/UntitledCardGame: Focused on elevating the audio experience and establishing a modular audio framework that supports gameplay moments, cutscenes, and interactive dialogue. Delivered comprehensive Act 3 audio enhancements, ambient intro cutscene sound, a concierge dialogue system with interactive audio, and SFX volume/metadata improvements. Implemented a robustness fix to prevent dialogue audio from looping when hidden. Business impact: stronger immersion, better alignment of audio with Act 3 pacing, and scalable audio tooling for rapid content updates.

March 2026

1 Commits • 1 Features

Mar 1, 2026

March 2026: Implemented audio enhancement for the Meothra intro in UntitledCardGame, adding a 'Thud' sound effect to accompany the health bar reveal. This change improves onboarding UX and player immersion, while leveraging existing audio system and ensuring tight integration with the health bar UI.

February 2026

6 Commits • 3 Features

Feb 1, 2026

February 2026 monthly summary for Adam-G-Klein/UntitledCardGame focused on delivering an FMOD-driven audio system for combat and polishing VO assets to reduce audio disruption. The work enhanced immersion, provided a solid foundation for dynamic audio, and improved QA and asset consistency.

January 2026

4 Commits • 2 Features

Jan 1, 2026

January 2026 performance summary for Adam-G-Klein/UntitledCardGame. Focused on UX/audio polish and combat system reliability. Delivered Run Completion UX and Audio enhancements with smoother UI transitions and a balanced audio profile, plus a new completion cue. Introduced first-iteration Combat VO audio for combat interactions to deepen immersion. Improved combat state reliability by removing quantizationInterval from event metadata, reducing edge-case state glitches. All changes align with product goals of improved player feedback, engagement, and system stability.

December 2025

2 Commits • 1 Features

Dec 1, 2025

In December 2025, delivered key audio subsystem enhancements for Adam-G-Klein/UntitledCardGame, focusing on user-friendly volume control and upgrade event emphasis. Implemented a cumulative Audio Volume Control with per-path management (music and SFX), a dedicated upgrade stinger fade, and a new volume level adjustment workflow. This work is underpinned by two commits: 47663e2bfb606f06eac8bc08298f99acb60c8dc8 ('volume slider updates all audio') and 01523fd6e6ea3385292c50682002effd6cb97b63 ('prelim volume level adjustments'). These changes improve player immersion during upgrades, enable finer audio balancing, and set the foundation for scalable audio controls across the project.

November 2025

10 Commits • 3 Features

Nov 1, 2025

November 2025 monthly summary for Adam-G-Klein/UntitledCardGame: Delivered three core audio-focused features with substantial FMOD integration and timing work to enhance immersion, pacing, and UI feedback in boss fights and endgame sequences. Key achievements include Meothra Boss Fight Audio and Cutscene Enhancements with multiple FMOD refinements (attack/damage sounds, companion death VO replacement, intro explosion, jumpscare, timing adjustments, boss music playback, and general FMOD tuning), Shop Tutorial Audio Ambience with dedicated shop music and UI audio cues, and Outro Timeline Combat Over Audio Enhancements introducing a new combat-over SFX to improve cutscene pacing. Commit activity was concentrated on FMOD event integration and timing adjustments, with 9 commits for the Meothra feature and 1 commit each for the Shop and Outro features, totaling 11 commits. These changes improve player immersion, consistency of audio feedback, and overall perceived quality, while enabling smoother QA and future content updates.

September 2025

4 Commits • 1 Features

Sep 1, 2025

September 2025 performance summary for Adam-G-Klein/UntitledCardGame: Delivered a comprehensive audio system revamp across combat and companion interactions, including a new full block sound, tutorial music integration, companion buy/death sounds, and upgrade cues, along with updates to shop upgrade naming and environmental interaction sounds to improve feedback and polish. Fixed a minor code quality issue by removing an unused Debug.Log in CombatInstance.cs to reduce log noise. Overall impact includes enhanced player feedback and perceived polish, increased maintainability, and clearer asset/UI naming. Technologies demonstrated include Unity/C# scripting, audio asset integration, and refactoring for maintainability and performance. Commit references illustrate the work: 01fd7585a7ddfaee25f4d7b25bc1e9df8130f9fc, 93566740d7bacda1b22bca592a973e4beb54eeb3, ff65efcc10df9990a792807cbccd234d93ec75ed, and 9054e66266de99b0f9b00080b0fbec442edabb1b.

August 2025

3 Commits • 1 Features

Aug 1, 2025

Summary for 2025-08: Implemented FMOD-based Audio System Upgrade to deliver a cohesive new soundtrack experience in Adam-G-Klein/UntitledCardGame. Delivered a complete audio asset refresh for the main menu, updated FMOD banks and caches to support new music content, and ensured reliable playback across menus. No major bugs reported within this scope this month. This work improves first impressions, player immersion, and sets a scalable foundation for future music content.

July 2025

2 Commits • 1 Features

Jul 1, 2025

July 2025 — Adam-G-Klein/UntitledCardGame: Key deliverables focused on audio enhancements and background music. 1) Key features delivered: Implemented updated game music, UI interaction sound effects, and in-game event sounds (button clicks, Earn Money SFX, shop music, and team preview/background music). Commits include 50fe0c8e835aae1bda0d64136c17e5b8be9b83b1 and 2e00ac001a199a56d191a0cd3c5091bd5b9cf4fa. 2) Major bugs fixed: No major bugs recorded this period. 3) Overall impact and accomplishments: Enhanced player immersion and UX through cohesive, responsive audio design; supports retention and monetization goals; delivered with clear, incremental updates.

June 2025

5 Commits • 3 Features

Jun 1, 2025

June 2025 monthly summary for Adam-G-Klein/UntitledCardGame focused on delivering a polished, responsive audio experience with a new FMOD-based music system, enhanced combat audio, and SFX tuning that improves player immersion and reduces fatigue. Work also included stabilizing audio state management and asset/settings cleanup to support maintainability and future audio pivots.

Activity

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Quality Metrics

Correctness91.8%
Maintainability84.6%
Architecture82.2%
Performance83.8%
AI Usage20.8%

Skills & Technologies

Programming Languages

AssetBinaryC#FMODUnityUnity C#WAVXMLYAML

Technical Skills

Audio EngineeringAudio IntegrationC#C# programmingC# scriptingCombat SystemsDebuggingFMODFMOD integrationGame DevelopmentRefactoringSound DesignState ManagementUI designUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Adam-G-Klein/UntitledCardGame

Jun 2025 Apr 2026
10 Months active

Languages Used

AssetBinaryC#FMODUnityUnity C#WAVXML

Technical Skills

Audio EngineeringAudio IntegrationC#FMODGame DevelopmentRefactoring