
Worked on modernizing the input subsystem and stabilizing the build process for the SliceEngineRepo game engine. Delivered a new InputSystem class in C++ that manages keyboard and mouse input, integrates with GLFW, and supports input state tracking, drag events, and fullscreen toggling. Refactored input handling to simplify the codebase, improve maintainability, and remove legacy or editor-specific logic. Addressed build reliability by cleaning up the CMake configuration, specifically removing unnecessary includes to streamline the build process and reduce CI times. Demonstrated skills in C++, CMake, and system design, focusing on maintainable architecture and efficient build engineering practices.
September 2025 monthly summary for chaseugodfrey/SliceEngineRepo focused on modernizing the input subsystem and stabilizing the build process to enable faster iteration and higher reliability. Key outcomes include a comprehensive InputSystem overhaul integrated with GLFW, robust input state tracking with drag and fullscreen support, and removal of legacy/editor code. A build-system cleanup fixed an unnecessary include in multiple targets, improving build reliability and CI times. These changes reduce ongoing maintenance, enable future features, and demonstrate strong system design, refactoring, and build engineering skills.
September 2025 monthly summary for chaseugodfrey/SliceEngineRepo focused on modernizing the input subsystem and stabilizing the build process to enable faster iteration and higher reliability. Key outcomes include a comprehensive InputSystem overhaul integrated with GLFW, robust input state tracking with drag and fullscreen support, and removal of legacy/editor code. A build-system cleanup fixed an unnecessary include in multiple targets, improving build reliability and CI times. These changes reduce ongoing maintenance, enable future features, and demonstrate strong system design, refactoring, and build engineering skills.

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