
Worked on SliceEngineRepo to deliver foundational enhancements in vehicle physics and soft-body simulation, introducing motorcycles and tracked vehicles with detailed engine, transmission, and wheel dynamics. Integrated the Jolt physics engine from source, reorganizing the library and refining build system configuration using CMake to ensure portable, reproducible builds. Addressed runtime library mismatches and removed obsolete compile definitions, clarifying test linking for maintainability. Focused on optimization and refactoring, the work established a robust, end-to-end physics pipeline that improves realism and supports future development. Utilized C++ and CMake extensively, emphasizing physics engine integration, build system reliability, and cross-environment consistency throughout the project.
2025-09 Monthly Summary: Delivered foundational vehicle physics expansion and a robust Jolt-based pipeline with portable builds, improving realism, maintainability, and delivery confidence for SliceEngineRepo.
2025-09 Monthly Summary: Delivered foundational vehicle physics expansion and a robust Jolt-based pipeline with portable builds, improving realism, maintainability, and delivery confidence for SliceEngineRepo.

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