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Adam Sobieski

PROFILE

Adam Sobieski

Adam Sobieski enhanced camera field of view calculations in the BHoM_Engine repository, enabling robust 360-degree visibility and accurate obstacle intersection across curves, arcs, and lines. He refactored geometry processing logic in C#, improving polygon simplification and closure, and introduced extension methods for arc reversal to increase reliability in security workflows. In BHoM, Adam clarified CameraDevice API semantics by renaming and annotating properties for better readability and maintainability. He also delivered opening geometry analysis and proximity utility enhancements in BHoM/Revit_Toolkit, leveraging the Revit API and computational geometry to improve edge detection, API usability, and code robustness across downstream projects.

Overall Statistics

Feature vs Bugs

60%Features

Repository Contributions

14Total
Bugs
2
Commits
14
Features
3
Lines of code
941
Activity Months3

Work History

September 2025

4 Commits • 1 Features

Sep 1, 2025

September 2025 monthly summary for BHoM/Revit_Toolkit: Delivered feature enhancements and robustness improvements with measurable business value. Key features include Opening Geometry Analysis and Proximity Utility Enhancements with improved edge-face detection (including downward-facing edges) and better identification of connected faces aligned with the host element's direction; this work also refactors the top Z calculation of host faces' bounding boxes to improve readability and maintainability. The Proximity calculation API was made public with descriptive attributes and a sensible default tolerance to facilitate reuse by downstream projects. A Null-Safe Opening Surface Query was implemented by adding a null check for hostFaceNormal, reducing the risk of null reference exceptions. These changes improve geometry processing accuracy, API usability, and overall code robustness. Technologies/skills demonstrated include C#, Revit API, geometry processing, API design, and code refactoring, delivering tangible business value through faster integration, reduced runtime errors, and improved maintainability.

June 2025

1 Commits

Jun 1, 2025

June 2025 monthly summary for BHoM_Engine. Delivered a targeted bug fix that stabilizes Camera Field of View (FOV) validation and refactors geometry handling to produce clearer security engine logic. Also corrected a typo in EnsurePolyCurveIsClosed and enhanced code readability through a focused review-driven patch. The changes reduce runtime risk in camera-related workflows, improve geometry validation, and contribute to more robust, maintainable code in the BHoM_Engine repo.

May 2025

9 Commits • 2 Features

May 1, 2025

May 2025 monthly summary: Delivered wide-angle and robust Field of View (FOV) enhancements in BHoM_Engine, enabling 360-degree coverage and more accurate visibility calculations across curves, arcs, and lines. Refactored FOV processing to improve polygon simplification/closure and added arc reversal logic as an extension method to boost robustness in the security engine. Completed targeted refactors and validation to increase stability and maintainability of FOV features. In BHoM, clarified CameraDevice API semantics by renaming HorizontalFieldOfView to Angle and annotating it with the Angle attribute, with follow-up improvements to the Angle description for better readability. These changes enhance security coverage accuracy, reduce false positives, and improve developer productivity through clearer APIs and more robust geometry handling.

Activity

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Quality Metrics

Correctness90.0%
Maintainability87.2%
Architecture82.8%
Performance79.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

3D GraphicsAPI DesignAlgorithm DesignCode MaintenanceCode ReadabilityCode RefactoringComputational GeometryDocumentationGeometryGeometry ProcessingObject-Oriented ProgrammingRefactoringRevit APISoftware DevelopmentSoftware Engineering

Repositories Contributed To

3 repos

Overview of all repositories you've contributed to across your timeline

BHoM/BHoM_Engine

May 2025 Jun 2025
2 Months active

Languages Used

C#

Technical Skills

3D GraphicsAPI DesignAlgorithm DesignCode ReadabilityCode RefactoringComputational Geometry

BHoM/Revit_Toolkit

Sep 2025 Sep 2025
1 Month active

Languages Used

C#

Technical Skills

Code RefactoringGeometry ProcessingRevit APISoftware Development

BHoM/BHoM

May 2025 May 2025
1 Month active

Languages Used

C#

Technical Skills

Code RefactoringDocumentationObject-Oriented ProgrammingRefactoring

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