
Adam Kwok contributed to Smash-Keyboard-Studios/Studio2 by delivering a series of UI/UX, audio, and asset management enhancements over three months. He redesigned the HUD, implemented a minimap, and overhauled the main menu, focusing on player navigation and visual clarity. Using Unity and C#, Adam integrated new VFX assets, expanded the audio system with mixer controls, and introduced a randomized hints system to guide player progression. He also addressed stability by fixing credits calculations and refining audio routing across scenes. His work demonstrated depth in Unity Engine development, combining frontend polish with backend integration to improve maintainability and user experience.

September 2025 ( Smash-Keyboard-Studios/Studio2 ) focused on delivering a polished main menu experience, robust audio routing, and updated credits workflow. Key outcomes include a refined Main Menu UI with layout adjustments, new Settings UI, a refactored Audio Mixer, a dedicated main menu music playback script, and voice volume control. Updated Credits Scene with new team members and roles, plus corrected audio routing by adjusting the player prefab’s audio output group. The work stabilizes the menu experience, enhances accessibility, and ensures consistent audio behavior across scenes.
September 2025 ( Smash-Keyboard-Studios/Studio2 ) focused on delivering a polished main menu experience, robust audio routing, and updated credits workflow. Key outcomes include a refined Main Menu UI with layout adjustments, new Settings UI, a refactored Audio Mixer, a dedicated main menu music playback script, and voice volume control. Updated Credits Scene with new team members and roles, plus corrected audio routing by adjusting the player prefab’s audio output group. The work stabilizes the menu experience, enhances accessibility, and ensures consistent audio behavior across scenes.
Month: 2025-04 — Focused on delivering UI/UX polish, an enhanced audio system, and a guided progression experience for Smash-Keyboard-Studios/Studio2. The month combined asset work, UI/UX refinements, and backend integration to improve visual fidelity, audio immersion, and player guidance, with improvements benefiting onboarding, retention, and in-game feel.
Month: 2025-04 — Focused on delivering UI/UX polish, an enhanced audio system, and a guided progression experience for Smash-Keyboard-Studios/Studio2. The month combined asset work, UI/UX refinements, and backend integration to improve visual fidelity, audio immersion, and player guidance, with improvements benefiting onboarding, retention, and in-game feel.
March 2025 monthly summary for Smash-Keyboard-Studios/Studio2: Delivered a comprehensive UI/UX overhaul with HUD redesign, minimap, font integration, and audio asset management, along with a critical stability improvement by fixing credits calculations. These efforts enhanced player experience, asset workflows, and reward accuracy, contributing to overall product stability and maintainability.
March 2025 monthly summary for Smash-Keyboard-Studios/Studio2: Delivered a comprehensive UI/UX overhaul with HUD redesign, minimap, font integration, and audio asset management, along with a critical stability improvement by fixing credits calculations. These efforts enhanced player experience, asset workflows, and reward accuracy, contributing to overall product stability and maintainability.
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