
Brayden Mohring contributed to the Smash-Keyboard-Studios/Studio2 repository by delivering two core features over two months. He first restructured the project’s asset and folder organization in Unity, creating logical directories for art, design, prefabs, programming, and scenes to streamline developer workflow and support scalable collaboration. In the following month, Brayden designed and implemented a Fog of War system using C# scripting and shader development, enabling dynamic exploration by fading and removing fog as players enter new areas. His work focused on maintainability and gameplay depth, demonstrating proficiency in Unity Engine, environment art, and project management without introducing new bugs.

February 2025 — Studio2: Delivered the Fog of War feature to enable dynamic, exploration-driven gameplay. Implemented via a new prefab and script; fog fades as the player enters its trigger zone and then self-destructs, preserving resources and enabling seamless progression into unexplored areas. The work includes end-to-end delivery from design to implementation and testing within the Studio2 repository.
February 2025 — Studio2: Delivered the Fog of War feature to enable dynamic, exploration-driven gameplay. Implemented via a new prefab and script; fog fades as the player enters its trigger zone and then self-destructs, preserving resources and enabling seamless progression into unexplored areas. The work includes end-to-end delivery from design to implementation and testing within the Studio2 repository.
Month: 2025-01 — Focused on improving project maintainability and onboarding through a comprehensive reorganization of Studio2's asset and folder structure. No critical bugs were reported this month. The changes lay a foundation for scalable collaboration and faster asset management across the team.
Month: 2025-01 — Focused on improving project maintainability and onboarding through a comprehensive reorganization of Studio2's asset and folder structure. No critical bugs were reported this month. The changes lay a foundation for scalable collaboration and faster asset management across the team.
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