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Brayden

PROFILE

Brayden

Brayden Mohring contributed to the Smash-Keyboard-Studios/Studio2 repository by delivering two core features over two months. He first restructured the project’s asset and folder organization in Unity, creating logical directories for art, design, prefabs, programming, and scenes to streamline developer workflow and support scalable collaboration. In the following month, Brayden designed and implemented a Fog of War system using C# scripting and shader development, enabling dynamic exploration by fading and removing fog as players enter new areas. His work focused on maintainability and gameplay depth, demonstrating proficiency in Unity Engine, environment art, and project management without introducing new bugs.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
2
Lines of code
1,705
Activity Months2

Work History

February 2025

1 Commits • 1 Features

Feb 1, 2025

February 2025 — Studio2: Delivered the Fog of War feature to enable dynamic, exploration-driven gameplay. Implemented via a new prefab and script; fog fades as the player enters its trigger zone and then self-destructs, preserving resources and enabling seamless progression into unexplored areas. The work includes end-to-end delivery from design to implementation and testing within the Studio2 repository.

January 2025

1 Commits • 1 Features

Jan 1, 2025

Month: 2025-01 — Focused on improving project maintainability and onboarding through a comprehensive reorganization of Studio2's asset and folder structure. No critical bugs were reported this month. The changes lay a foundation for scalable collaboration and faster asset management across the team.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance70.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Unity

Technical Skills

C# ScriptingEnvironment ArtFile OrganizationGame DevelopmentProject ManagementShader DevelopmentUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Smash-Keyboard-Studios/Studio2

Jan 2025 Feb 2025
2 Months active

Languages Used

C#Unity

Technical Skills

File OrganizationProject ManagementC# ScriptingEnvironment ArtGame DevelopmentShader Development

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