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Carlos Aguilar

PROFILE

Carlos Aguilar

Worked on the legends-of-kaotika/kaotika-battle-server repository to deliver foundational enhancements to combat mechanics, focusing on both system depth and maintainability. Implemented a comprehensive combat system overhaul in TypeScript, introducing charisma-based success calculations, revised normal attack rules, luck interactions, and refined critical damage logic. Overhauled fumble mechanics by replacing the 'fairytale' type with 'lightsmash' and adding new damage and effects logic. Ensured all changes were validated through updated unit tests and thorough documentation in Markdown, aligning test suites and readme content with the new mechanics. Prioritized clear documentation to support future feature development and developer onboarding.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

10Total
Bugs
0
Commits
10
Features
2
Lines of code
325
Activity Months1

Work History

February 2026

10 Commits • 2 Features

Feb 1, 2026

February 2026 monthly summary for legends-of-kaotika/kaotika-battle-server. This period focused on delivering foundational combat mechanics enhancements and documenting changes to support balancing and future feature work. The initiatives emphasize business value through improved player engagement, clearer failure states, and a maintainable codebase with comprehensive tests and docs.

Activity

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Quality Metrics

Correctness88.0%
Maintainability88.0%
Architecture88.0%
Performance88.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

MarkdownTypeScript

Technical Skills

TypeScriptcombat mechanicscombat system designcombat systemsdocumentationgame developmentgame mechanicsunit testing

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

legends-of-kaotika/kaotika-battle-server

Feb 2026 Feb 2026
1 Month active

Languages Used

MarkdownTypeScript

Technical Skills

TypeScriptcombat mechanicscombat system designcombat systemsdocumentationgame development