
Aidan O’Donnell contributed to the Last-Voyage/Aframax repository by refining gameplay elements and improving collision stability within Unity. He focused on enhancing the jumpscare system, iterating on timing, trigger logic, placement, and duration to achieve better player experience and game balance. Using C# and Unity Prefab workflows, Aidan addressed edge-case behaviors through targeted hotfixes and version-controlled adjustments. He also improved environmental interactions by refining trash pile colliders and asset placements, resulting in more reliable collision detection. His work demonstrated a methodical approach to iteration and stability, leveraging skills in 3D modeling, level design, and version control to deliver robust gameplay polish.

June 2025 – Last-Voyage/Aframax: Delivered targeted gameplay polish and collision stability. Key work included refining the jumpscare system (timing, triggers, placement, and duration) and improving trash-pile collision detection via collider refinements and prefab adjustments. The work enhances player experience, balance, and stability, and demonstrates strong iteration, version-control discipline, and a responsive hotfix process.
June 2025 – Last-Voyage/Aframax: Delivered targeted gameplay polish and collision stability. Key work included refining the jumpscare system (timing, triggers, placement, and duration) and improving trash-pile collision detection via collider refinements and prefab adjustments. The work enhances player experience, balance, and stability, and demonstrates strong iteration, version-control discipline, and a responsive hotfix process.
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