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Charlie Polonus

PROFILE

Charlie Polonus

Over six months, Capolonus developed and maintained core gameplay, audio, and editor systems for the Last-Voyage/Aframax repository. He delivered features such as a narrative-driven Story Manager, spatialized audio playback, and a revamped interaction system, focusing on maintainability and user experience. Using C#, Unity, and FMOD, he enhanced editor tooling, improved runtime stability, and integrated persistent audio settings and save/load flows. His work included code refactoring, documentation, and bug fixes that reduced onboarding friction and runtime errors. Capolonus’s engineering approach emphasized readable, well-documented code and robust system integration, resulting in a more stable and efficient development pipeline.

Overall Statistics

Feature vs Bugs

74%Features

Repository Contributions

99Total
Bugs
12
Commits
99
Features
34
Lines of code
47,197
Activity Months6

Work History

April 2025

14 Commits • 5 Features

Apr 1, 2025

April 2025 — Last-Voyage/Aframax monthly highlights focused on UX polish, robust narrative interactions, audio immersion, and stability for a smoother foundation heading into post-release iterations.

March 2025

30 Commits • 11 Features

Mar 1, 2025

March 2025 performance summary for Last-Voyage/Aframax: Delivered a focused set of user-facing features, stability improvements, and targeted optimizations that enhance gameplay, onboarding, and reliability. The month prioritized features that improve user experience, reduce scene/rendering issues, and ensure smoother audio/visual transitions, while also strengthening maintainability through refactoring and code cleanup.

February 2025

24 Commits • 13 Features

Feb 1, 2025

February 2025 monthly summary for Last-Voyage/Aframax: Key features delivered included Interaction System Revamp with harpoon recoil, impulse variable handling, and visual fading; Push System Enhancements; Wave nomenclature/spacing refactor with brace/style naming; XML function headers standardization; Dialogue and sound effects integration; Goblet personalization; and item-ID referencing. Major bugs fixed included deadlines handling, merge conflict resolution, and general stability fixes across the board. Overall impact: improved gameplay reliability, smoother feature delivery, and richer player experience; business value includes reduced runtime errors, clearer maintainability, and faster iteration cycles for new features. Notable commits illustrating these efforts include: Interaction System Revamp (e1a9de2..., 107ddc7..., e6b51ef..., 8f0e991...); Push Enhancements (60fc8c20...); Wave nomenclature/spacing refactors (d83bd14b9d0b2ce..., 68a24ee2..., 3d51c394..., 9e552f34...); XML Headers (8b62a808...); Dialogue and sound (d982b1c5..., 268235e5..., 53051bb7...); Goblet personalization (5ac60047...); Deadlines/merges/general fixes (34cdfea3..., bcdc1b72..., 271fe46b...).

January 2025

3 Commits • 1 Features

Jan 1, 2025

January 2025 performance summary for the Last-Voyage/Aframax project. Delivered a new interactive note feature, improved code hygiene and documentation, and strengthened overall project maintainability and game state integration. Focused on features that enhance player storytelling and reduce future maintenance risk while enabling faster iteration.

November 2024

18 Commits • 2 Features

Nov 1, 2024

November 2024 — Last-Voyage/Aframax delivered two major features with strong business value and improved maintainability. The work focused on empowering content teams to author narrative-driven events and ensuring players experience consistent audio settings across sessions. This month also emphasized documentation and editor tooling stabilization to speed up future content cycles and reduce onboarding friction.

October 2024

10 Commits • 2 Features

Oct 1, 2024

Month: 2024-10 — Focused on stabilizing and enhancing level-building workflows and chunk loading infrastructure for Last-Voyage/Aframax. Delivered two major feature streams with emphasis on developer productivity and runtime reliability: 1) Level Builder Editor Window enhancements and iterative chunk loading integration: UI/UX improvements, OnDestroy cleanup, refined load/save workflow, and code readability refactor, laying groundwork for more maintainable editor tooling. Commits included: cc9f90dbc45d888994a65c526aac409cafa3f901; 311d5d06288638ff203f54b2190e0d82178d1cf3; 00d202d0bfc183c005bf150f248335bce2ce03cc; 02e8aefa438db13a971b70168abe00b6313ca1e4; 492158c80ca62fe4f873e04a5de9ff78fd24009b. 2) Chunk loading system and environment/boat movement enhancements: BezierCurve spline refactor, expanded chunk queue, environment and scene groundwork, and initialization-on-enable to improve load stability and runtime behavior. Commits included: 0bb90a678c152e5178d105144f0cd813ece9dfa2; 38d56d052581b4a682ed89892e2c524f034fc608; 4c837b8d13c3b382577c1b163d495bbaaf7026f5; 08f416a80e4f52ffc7406d9939ef08d657300f10; b36e56983839c312b7cd941756a467e982615e26. Overall, this work enhances stability, readability, and developer velocity while delivering visible improvements to level design workflows and runtime chunk management.

Activity

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Quality Metrics

Correctness83.8%
Maintainability85.0%
Architecture78.0%
Performance79.2%
AI Usage20.8%

Skills & Technologies

Programming Languages

C#HLSLUnityUnity AssetUnity C#Unity PrefabUnity SceneUnity ShaderLabYAML

Technical Skills

Asset ManagementAudio EngineeringAudio IntegrationAudio ManagementAudio ProgrammingBezier CurvesBug FixingC#C# ScriptingCamera ControlCinematicsCode ConventionsCode DocumentationCode RefactoringCode Standardization

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Last-Voyage/Aframax

Oct 2024 Apr 2025
6 Months active

Languages Used

C#HLSLUnityUnity PrefabUnity SceneUnity ShaderLabUnity C#Unity Asset

Technical Skills

Bezier CurvesC# ScriptingCode DocumentationEditor ScriptingEditor Window DevelopmentGUI Development

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