
Aitor Mendiburu developed core gameplay and backend systems for the legends-of-kaotika/kaotika-battle-server repository, focusing on real-time player management, data persistence, and reliability. He implemented TypeScript-based data models and MongoDB integration to ensure robust player state handling, while introducing WebSocket and Socket.IO features for live mobile connectivity. Aitor enhanced game lifecycle logic, error handling, and combat mechanics, including a fumble system and comprehensive unit tests using Jest. His work emphasized maintainable code organization, ES Module modernization, and thorough API testing, resulting in a scalable, testable backend that supports both desktop and mobile clients with improved player experience and reliability.

February 2025 (2025-02) — Delivered major lifecycle and reliability improvements across kaotika-battle-server and supportive web UI. Implemented robust game-start readiness with at least one acolyte and bot injection, enhanced start/emit naming, and mobile notifications to improve player engagement and reduce time-to-first-action. Strengthened player lifecycle and error handling (preventing duplicate connections, removing unused socket arguments, and HTTP 409 for missing emails) while adding mortality/round broadcasting (killedPlayer events, current round emissions) to improve UX during live battles. Expanded combat mechanics with a core fumble system (interfaces, return objects, and tests) and solid apply-damage flows, underpinned by comprehensive tests. Built a stronger testing foundation (REST API tests scaffolding, service-layer tests) and code quality improvements (ESModule/TS config, ESLint formatting) to reduce regression risk and accelerate future releases. The result is higher reliability, clearer state communication for players, and faster, safer feature delivery across desktop and mobile clients.
February 2025 (2025-02) — Delivered major lifecycle and reliability improvements across kaotika-battle-server and supportive web UI. Implemented robust game-start readiness with at least one acolyte and bot injection, enhanced start/emit naming, and mobile notifications to improve player engagement and reduce time-to-first-action. Strengthened player lifecycle and error handling (preventing duplicate connections, removing unused socket arguments, and HTTP 409 for missing emails) while adding mortality/round broadcasting (killedPlayer events, current round emissions) to improve UX during live battles. Expanded combat mechanics with a core fumble system (interfaces, return objects, and tests) and solid apply-damage flows, underpinned by comprehensive tests. Built a stronger testing foundation (REST API tests scaffolding, service-layer tests) and code quality improvements (ESModule/TS config, ESLint formatting) to reduce regression risk and accelerate future releases. The result is higher reliability, clearer state communication for players, and faster, safer feature delivery across desktop and mobile clients.
January 2025: Delivered foundational game server features and modernization improvements that enable robust player data handling, real-time mobile connectivity, and scalable persistence. Focused on data integrity, maintainability, and performance readiness for future gameplay systems.
January 2025: Delivered foundational game server features and modernization improvements that enable robust player data handling, real-time mobile connectivity, and scalable persistence. Focused on data integrity, maintainability, and performance readiness for future gameplay systems.
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