
Ander Zubizarreta developed core combat and UI systems for the kaotika-battle-web and legends-of-kaotika/kaotika-battle-server repositories, focusing on real-time, turn-based gameplay. He implemented features such as a dynamic potion display, robust HUD components, and end-turn signaling using React, TypeScript, and Socket.IO, ensuring reliable state management and user feedback. On the backend, Ander standardized combat logic, including luck and critical modifiers, and integrated API-driven player and NPC data using Node.js. His work emphasized maintainability through component refactoring, comprehensive testing, and clear data modeling, resulting in a more consistent, testable, and user-friendly multiplayer battle experience.

Summary for 2025-06: Focused on reliability and consistency in combat messaging for legends-of-kaotika/kaotika-battle-server. Key changes standardized luck effect representation and improved parsing, enabling accurate player-facing messages and downstream analytics.
Summary for 2025-06: Focused on reliability and consistency in combat messaging for legends-of-kaotika/kaotika-battle-server. Key changes standardized luck effect representation and improved parsing, enabling accurate player-facing messages and downstream analytics.
February 2025 performance highlights: Delivered a robust update to Kaotika Battle across web and server, focusing on UI/UX improvements, reliable turn-based logic, and enhanced real-time data flow. The work improves user experience, reduces race conditions in battle state, and expands testing around core combat mechanics, enabling faster iteration and safer deployments.
February 2025 performance highlights: Delivered a robust update to Kaotika Battle across web and server, focusing on UI/UX improvements, reliable turn-based logic, and enhanced real-time data flow. The work improves user experience, reduces race conditions in battle state, and expands testing around core combat mechanics, enabling faster iteration and safer deployments.
January 2025 highlights for kaotika-battle-web: - Delivered core UI components and refactors to support a robust two-player battle experience, with groundwork for dynamic, inventory-driven potions and reliable end-turn flow. - Implemented Potion Display System (PotionContainer) and associated asset/prop refinements, setting up three-slot potion rendering and future inventory integration. - Refined HUD and Battle UI: health display, phase indicator, battle avatars (loyal vs betrayer), dynamic health borders, attacker name, and base UI cleanup for a clearer player experience. - Introduced end-turn signaling: turn_finished component and socket emission of end-turn events on timer expiry to stabilize turn order. - Stabilized/debugged UI by reverting a HUD component disable in App.tsx, ensuring consistent runtime behavior across sessions.
January 2025 highlights for kaotika-battle-web: - Delivered core UI components and refactors to support a robust two-player battle experience, with groundwork for dynamic, inventory-driven potions and reliable end-turn flow. - Implemented Potion Display System (PotionContainer) and associated asset/prop refinements, setting up three-slot potion rendering and future inventory integration. - Refined HUD and Battle UI: health display, phase indicator, battle avatars (loyal vs betrayer), dynamic health borders, attacker name, and base UI cleanup for a clearer player experience. - Introduced end-turn signaling: turn_finished component and socket emission of end-turn events on timer expiry to stabilize turn order. - Stabilized/debugged UI by reverting a HUD component disable in App.tsx, ensuring consistent runtime behavior across sessions.
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