
Worked on the Genesis-Embodied-AI/Genesis repository to enable USD-based asset import for rigid body simulations, focusing on expanding the simulator’s support for complex 3D models. Developed a dedicated USD parser in Python to handle geometry and material data, integrating it into the simulation pipeline for seamless asset ingestion. Enhanced the rigid body handling system to instantiate assets directly from USD files, streamlining the end-to-end import workflow and reducing manual setup. Leveraged skills in 3D graphics, physics simulation, and USD parsing to improve interoperability with common 3D content pipelines, thereby increasing model availability and realism within the Genesis simulation environment.
January 2026 monthly summary for Genesis development — focused on enabling USD-based asset import for rigid body simulations, stabilizing the asset pipeline, and delivering end-to-end parsing support for geometry and materials to support complex 3D models in the Genesis simulator.
January 2026 monthly summary for Genesis development — focused on enabling USD-based asset import for rigid body simulations, stabilizing the asset pipeline, and delivering end-to-end parsing support for geometry and materials to support complex 3D models in the Genesis simulator.

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