
Worked on the Genesis-Embodied-AI/Genesis repository to expand simulation capabilities by enabling USD-based asset import for rigid body entities and enhancing the asset pipeline for complex 3D models. Developed a dedicated USD parser in Python to support geometry and material parsing, streamlining asset ingestion and reducing manual setup. Improved the robustness of the USD parser by addressing spatial inertia and UV size mismatches, adding tests and logging for maintainability. Extended robotics modeling to support articulation root-free robots and instanced primitives, and implemented IPC-based robot-cloth interaction scripts. Demonstrated skills in 3D graphics, physics simulation, robotics, and backend development throughout the project.
February 2026 monthly summary focused on delivering key features, fixing critical parser bugs, and expanding robotics capabilities within Genesis to enable more robust experiments and broader deployment scenarios.
February 2026 monthly summary focused on delivering key features, fixing critical parser bugs, and expanding robotics capabilities within Genesis to enable more robust experiments and broader deployment scenarios.
January 2026 monthly summary for Genesis development — focused on enabling USD-based asset import for rigid body simulations, stabilizing the asset pipeline, and delivering end-to-end parsing support for geometry and materials to support complex 3D models in the Genesis simulator.
January 2026 monthly summary for Genesis development — focused on enabling USD-based asset import for rigid body simulations, stabilizing the asset pipeline, and delivering end-to-end parsing support for geometry and materials to support complex 3D models in the Genesis simulator.

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