
Albin Bertrand developed the initial implementation of three interactive gameplay mechanics—Scouting Orb, Spot Lever, and Spot Light—for the ABallanza/Thief2_Map_Remake repository. Using Unreal Engine and UnrealScript, Albin updated the player controller, item interaction systems, and map assets to support these new features, enabling richer puzzle and stealth gameplay. The work focused on integrating blueprint assets into the existing architecture, ensuring cohesive player experiences and laying a technical foundation for future enhancements. While the implementation was limited to one feature over a one-month period, it established scalable systems aligned with project design goals, setting the stage for further content and refinement.

January 2025 (2025-01) - Delivered initial implementation of three new interactive mechanics for ABallanza/Thief2_Map_Remake: Scouting Orb, Spot Lever, and Spot Light. Updated the player controller, item interactions, and map assets to enable richer gameplay and new puzzle/stealth opportunities. The work establishes a foundation for future polishing and scalability, aligned with design goals and the project roadmap.
January 2025 (2025-01) - Delivered initial implementation of three new interactive mechanics for ABallanza/Thief2_Map_Remake: Scouting Orb, Spot Lever, and Spot Light. Updated the player controller, item interactions, and map assets to enable richer gameplay and new puzzle/stealth opportunities. The work establishes a foundation for future polishing and scalability, aligned with design goals and the project roadmap.
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