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dragy07

PROFILE

Dragy07

Martin Mickael worked on the ABallanza/Thief2_Map_Remake repository, delivering the Chorentyn Map Asset Expansion and Visual Enhancements to improve environmental fidelity and content depth. He focused on 3D modeling and asset integration, importing new .uasset models, textures, and binaries into the Unreal Engine project. By refining the asset pipeline and maintaining disciplined version control through incremental commits, Martin ensured build consistency and set a foundation for future map iterations. His work emphasized reusable content assets and level design, enabling richer player experiences and more efficient development cycles, while addressing the need for scalable asset management within the game development workflow.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

3Total
Bugs
0
Commits
3
Features
1
Lines of code
0
Activity Months1

Work History

January 2025

3 Commits • 1 Features

Jan 1, 2025

January 2025 performance summary for ABallanza/Thief2_Map_Remake: Delivered Chorentyn Map Asset Expansion and Visual Enhancements to boost environmental fidelity and content depth. Implemented asset integration into the build through key commits, and strengthened the asset pipeline and version-control discipline. No major bugs reported this month; focus was on high-quality visual polish and reusable content assets for future expansions. This set the foundation for quicker map iterations and richer player experiences in upcoming releases.

Activity

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Quality Metrics

Correctness73.4%
Maintainability73.4%
Architecture73.4%
Performance73.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

No languages yet

Technical Skills

3D ModelingAsset IntegrationAsset ManagementGame DevelopmentLevel Design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ABallanza/Thief2_Map_Remake

Jan 2025 Jan 2025
1 Month active

Languages Used

No languages

Technical Skills

3D ModelingAsset IntegrationAsset ManagementGame DevelopmentLevel Design

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