
During January 2025, Alejandro González developed three core features for the DDiegoP/Global2025 repository, focusing on modernizing the game’s UI and enhancing player feedback. He implemented a resizable window system and organized asset prefabs in Unity, streamlining scene setup and asset management. Using C# scripting and PlayerPrefs, Alejandro integrated a high score display that reads and presents player performance across multiple game modes, improving visibility and engagement. He also refined the SoplameEsta minigame by updating UI elements with TextMeshPro for clearer score and timer feedback. The work demonstrated depth in UI development and cross-feature integration within Unity Engine.

2025-01: Delivered three core features that modernize UI, enhance gameplay feedback, and unify scoring across game modes for DDiegoP/Global2025. The work improves scene setup, asset organization, and player visibility into performance metrics, supporting faster iteration, higher engagement, and easier QA across platforms.
2025-01: Delivered three core features that modernize UI, enhance gameplay feedback, and unify scoring across game modes for DDiegoP/Global2025. The work improves scene setup, asset organization, and player visibility into performance metrics, supporting faster iteration, higher engagement, and easier QA across platforms.
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