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algonz39

PROFILE

Algonz39

During January 2025, Alejandro González developed three core features for the DDiegoP/Global2025 repository, focusing on modernizing the game’s UI and enhancing player feedback. He implemented a resizable window system and organized asset prefabs in Unity, streamlining scene setup and asset management. Using C# scripting and PlayerPrefs, Alejandro integrated a high score display that reads and presents player performance across multiple game modes, improving visibility and engagement. He also refined the SoplameEsta minigame by updating UI elements with TextMeshPro for clearer score and timer feedback. The work demonstrated depth in UI development and cross-feature integration within Unity Engine.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

4Total
Bugs
0
Commits
4
Features
3
Lines of code
10,312
Activity Months1

Work History

January 2025

4 Commits • 3 Features

Jan 1, 2025

2025-01: Delivered three core features that modernize UI, enhance gameplay feedback, and unify scoring across game modes for DDiegoP/Global2025. The work improves scene setup, asset organization, and player visibility into performance metrics, supporting faster iteration, higher engagement, and easier QA across platforms.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance70.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Unity

Technical Skills

Asset ManagementC# ScriptingGame DevelopmentPlayerPrefsUI DevelopmentUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

DDiegoP/Global2025

Jan 2025 Jan 2025
1 Month active

Languages Used

C#Unity

Technical Skills

Asset ManagementC# ScriptingGame DevelopmentPlayerPrefsUI DevelopmentUnity

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