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Ángel López

PROFILE

Ángel López

Angelo developed core gameplay enhancements for the Juegos-ASADOS/PingPongPa repository, focusing on two main features using C# and Unity. He engineered a Spike Hazard System that dynamically spawns spike prefabs in a circular pattern around players, with angular density control, center-directed movement, and robust object lifecycle management to prevent performance issues. Additionally, he implemented Push-back Visual Feedback by integrating a Trail Renderer that activates during push-back actions and deactivates upon collision, improving player interaction clarity. Across five incremental commits, Angelo’s work demonstrated depth in physics simulation, prefab creation, and scripting, resulting in improved gameplay quality and maintainability without introducing bugs.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

5Total
Bugs
0
Commits
5
Features
2
Lines of code
1,576
Activity Months1

Work History

January 2025

5 Commits • 2 Features

Jan 1, 2025

January 2025 (2025-01) focused on delivering core gameplay enhancements for Juegos-ASADOS/PingPongPa. Key features implemented include the Spike Hazard System and Push-back Visual Feedback. Spike Hazard System introduces dynamic circular spawning of spikes around players via Spike prefab and PinchoSpawner, with angular density control, center-directed movement, rebound and bounds handling, and a robust cleanup lifecycle to manage spike objects. Push-back Visual Feedback adds a Trail Renderer that activates during push-back and deactivates when hit by another player's push-back, improving clarity of interactions.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture76.0%
Performance76.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Unity

Technical Skills

C#Game DevelopmentPhysicsPhysics SimulationPrefab CreationScriptingUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Juegos-ASADOS/PingPongPa

Jan 2025 Jan 2025
1 Month active

Languages Used

C#Unity

Technical Skills

C#Game DevelopmentPhysicsPhysics SimulationPrefab CreationScripting

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