
Allario Bermudez developed a stamina system prototype for the Intro-to-game-class/ProjectFalcon repository, focusing on Unreal Engine asset integration and game development workflows. He introduced the IA_Roll.uasset file, supporting AI, motion matching, and UI components to lay the foundation for stamina-based gameplay. His approach established scaffolding across animation and user interface layers, enabling rapid iteration and future balancing of stamina mechanics. While no major bugs were addressed during this period, the work provided a robust starting point for further development. Allario utilized Unreal Engine and asset management skills, demonstrating depth in system design and cross-disciplinary integration within the game’s architecture.

November 2024 monthly summary for Intro-to-game-class/ProjectFalcon: Delivered a Stamina System Prototype by adding IA_Roll.uasset and supporting AI/motion matching and UI assets. The prototype establishes the foundation for stamina gameplay and enables rapid iteration and future balancing. No major bugs fixed this month; ongoing work focuses on completing the stamina system.
November 2024 monthly summary for Intro-to-game-class/ProjectFalcon: Delivered a Stamina System Prototype by adding IA_Roll.uasset and supporting AI/motion matching and UI assets. The prototype establishes the foundation for stamina gameplay and enables rapid iteration and future balancing. No major bugs fixed this month; ongoing work focuses on completing the stamina system.
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