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Aloysius Ang

PROFILE

Aloysius Ang

Alo Yang developed core gameplay and engine systems for the Fleuriel/Boof-Woof repository, focusing on 3D pathfinding, physics integration, and AI behavior. Using C++ and OpenGL, Alo refactored the physics system for stability, introduced BoxShape support, and implemented real-time collision editing and serialization for persistent scenes. He built a configurable pathfinding system with editor integration, enabling reliable AI navigation and dynamic enemy behaviors. Through iterative debugging and code cleanup, Alo improved camera controls, player movement, and enemy chase logic, while enhancing production reliability by suppressing debug output. The work demonstrated depth in system design, maintainability, and cross-disciplinary technical skills.

Overall Statistics

Feature vs Bugs

62%Features

Repository Contributions

127Total
Bugs
25
Commits
127
Features
40
Lines of code
398,827
Activity Months7

Work History

April 2025

4 Commits • 2 Features

Apr 1, 2025

April 2025 performance summary for Fleuriel/Boof-Woof focusing on AI/tuning and release engineering. Delivered key enhancements to Rex enemy behavior and production debugging workflows, driving a smoother player experience and faster post-release iterations.

March 2025

39 Commits • 10 Features

Mar 1, 2025

In March 2025, the Fleuriel/Boof-Woof project delivered a robust set of gameplay fidelity improvements and stability fixes that collectively boost player experience and reliability of core systems. The work focused on physics correctness, camera consistency, and navigation AI, enabling a smoother, more believable world while reducing edge-case bugs during play and startup.

February 2025

16 Commits • 3 Features

Feb 1, 2025

February 2025 monthly summary focusing on navigation, perception, and physics improvements for Fleuriel/Boof-Woof, with release-ready code hygiene. Highlights include a comprehensive pathfinding overhaul, physics and collision stability, enhanced AI perception through raycasting, and proactive release cleanup that improves reliability and maintainability.

January 2025

14 Commits • 2 Features

Jan 1, 2025

January 2025 monthly summary for Fleuriel/Boof-Woof highlights key technical deliverables and business impact. The team focused on making pathfinding reliable and editor-friendly, while stabilizing core locomotion behavior. Overall, the month delivered a configurable pathfinding system, improved debugging workflows, and a critical bug fix that prevents unintended double jumps, enabling more predictable gameplay and faster iteration.

December 2024

2 Commits • 1 Features

Dec 1, 2024

December 2024 monthly summary for Fleuriel/Boof-Woof: focused on establishing foundational 3D pathfinding support and laying groundwork for AI navigation. Delivered a skeleton PathfindingSystem integrated into EngineCore, enabling future A* path calculations, with basic grid setup, start/goal points, and lifecycle hooks. This work creates a solid platform for NPC navigation, testing, and subsequent optimization. No major bugs fixed this month; ongoing work to implement the full pathfinding algorithms and testing.

November 2024

51 Commits • 21 Features

Nov 1, 2024

Monthly summary for Fleuriel/Boof-Woof (Month: 2024-11). The work focused on stabilizing the physics pipeline, expanding serialization for persistence, and enhancing editor tooling and debugging capabilities. Deliveries improved stability and predictability of in-scene physics, enabled scene and object data persistence, and provided real-time visualization and controls to accelerate iteration.

October 2024

1 Commits • 1 Features

Oct 1, 2024

October 2024 performance summary for Fleuriel/Boof-Woof: Delivered a major refactor of the physics system initialization and entity body management, introducing BoxShape as the standard for physics bodies and aligning updates with entity transformations. This work enhances integration with the Jolt physics engine, improves runtime stability, and reduces maintenance overhead for physics-related features.

Activity

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Quality Metrics

Correctness81.6%
Maintainability79.8%
Architecture74.2%
Performance71.2%
AI Usage20.2%

Skills & Technologies

Programming Languages

BinaryC#C++GLMGLSLHHPPINIImGuiJSON

Technical Skills

3D Graphics3D Math3D ModelingAI BehaviorAI PathfindingAlgorithm ImplementationAlgorithm OptimizationAsset IntegrationAsset ManagementBehavior ScriptingBehavior TreesBehavioral ScriptingBuild SystemBuild System ConfigurationBuild Systems

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Fleuriel/Boof-Woof

Oct 2024 Apr 2025
7 Months active

Languages Used

C++INIGLSLImGuiJSONMTLOBJini

Technical Skills

C++Game DevelopmentJolt PhysicsPhysics Engine Integration3D Graphics3D Math

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