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Rachelle GOH

PROFILE

Rachelle Goh

Rachelle Goh worked on the Fleuriel/Boof-Woof repository, focusing on integrating the Jolt Physics engine across multiple components, including BoofWoof, EditorPaws, and Game. She refined the build system using C++ and XML, updating include and library paths, preprocessor definitions, and compiler warning controls to stabilize project builds. Her work improved physics delta-time handling and entity body creation, ensuring more accurate collision shapes and physical properties during simulation. By laying the foundation for a unified physics pipeline, Rachelle enabled more robust and deterministic physics features, demonstrating depth in build configuration, game development, and physics engine integration within a short timeframe.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

4Total
Bugs
0
Commits
4
Features
1
Lines of code
177
Activity Months1

Work History

October 2024

4 Commits • 1 Features

Oct 1, 2024

October 2024: Delivered core physics integration and build system refinements for Fleuriel/Boof-Woof. Implemented Jolt Physics enablement across BoofWoof, EditorPaws, and Game; improved physics delta-time handling; refined entity body creation during physics setup; and stabilized build/config with new include/library paths and controlled warnings. Overall, laid the groundwork for robust physics features in upcoming releases.

Activity

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Quality Metrics

Correctness70.0%
Maintainability70.0%
Architecture70.0%
Performance60.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++XML

Technical Skills

Build ConfigurationBuild System ConfigurationBuild SystemsC++C++ DevelopmentCompiler SettingsGame DevelopmentPhysics Engine Integration

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Fleuriel/Boof-Woof

Oct 2024 Oct 2024
1 Month active

Languages Used

C++XML

Technical Skills

Build ConfigurationBuild System ConfigurationBuild SystemsC++C++ DevelopmentCompiler Settings

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