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Amir Mujacic

PROFILE

Amir Mujacic

Amir Mujacic enhanced crash handling and observability across the getsentry/sentry-native and getsentry/sentry-unreal repositories by developing features that suppress logging during crash events and introducing structured logging for Unreal Engine platforms. He implemented cross-backend crash-handling safeguards in C++ and Python, ensuring reliable error reporting and reducing log interference. In getsentry/sentry, Amir added crash detection for the .NET/Unity SDK, complete with configuration options and integration tests, improving telemetry for Unity applications. He also refactored the Sentry Unreal SDK’s logging to align with other SDKs, introducing level-specific methods and consistent APIs, which improved maintainability and cross-platform telemetry alignment.

Overall Statistics

Feature vs Bugs

83%Features

Repository Contributions

6Total
Bugs
1
Commits
6
Features
5
Lines of code
2,492
Activity Months2

Work History

October 2025

2 Commits • 2 Features

Oct 1, 2025

October 2025: Delivered cross-SDK observability and crash telemetry improvements across getsentry/sentry and getsentry/sentry-unreal. Implemented .NET/Unity crash detection with new configuration options, integration tests, and crash event generators to improve crash telemetry and reliability for Unity apps. Refactored Sentry Unreal SDK logging to align with other SDKs, introducing level-specific methods (LogDebug, LogInfo, LogWarning, LogError, LogFatal) and updating internal logic for consistency, including API renaming to match other SDKs. These changes enhance observability, reduce troubleshooting time, and support scalable telemetry across Unity, .NET, and Unreal platforms.

September 2025

4 Commits • 3 Features

Sep 1, 2025

September 2025 summary focused on crash-handling reliability and enhanced observability across getsentry/sentry-native and getsentry/sentry-unreal. Delivered features to suppress logging during crash processing, improved crash reporting stability, and expanded structured logging across Unreal Engine platforms, supported by comprehensive tests and documentation updates. Key outcomes include cross-backend crash-handling safeguards, reduced log interference during crash handling, and richer, structured log data for analysis. Demonstrated proficiency in cross-platform C/C++ development, platform-specific logging strategies (Android/Apple), robust test coverage (unit and integration), and meticulous changelog maintenance.

Activity

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Quality Metrics

Correctness95.0%
Maintainability95.0%
Architecture95.0%
Performance86.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

CC++JavaMarkdownObjective-CPythonSwift

Technical Skills

C++C/C++ DevelopmentChangelog ManagementCrash HandlingCross-Platform DevelopmentDocumentationError HandlingError ReportingJavaLoggingObjective-CPlatform IntegrationPythonPython ScriptingSDK Development

Repositories Contributed To

3 repos

Overview of all repositories you've contributed to across your timeline

getsentry/sentry-unreal

Sep 2025 Oct 2025
2 Months active

Languages Used

CC++JavaMarkdownObjective-CSwift

Technical Skills

C++Changelog ManagementCrash HandlingCross-Platform DevelopmentDocumentationError Reporting

getsentry/sentry-native

Sep 2025 Sep 2025
1 Month active

Languages Used

CC++Python

Technical Skills

C/C++ DevelopmentError HandlingPython ScriptingSystem ProgrammingTesting

getsentry/sentry

Oct 2025 Oct 2025
1 Month active

Languages Used

Python

Technical Skills

Pythonbackend developmenttesting

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