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Ivan Tustanivskyi

PROFILE

Ivan Tustanivskyi

Taras Ustanivsky engineered robust cross-platform error reporting and diagnostics for the getsentry/sentry-unreal repository, focusing on Unreal Engine plugin stability and developer productivity. He delivered features such as runtime screenshot capture for error events on Android, Windows, and macOS, and unified callback safety checks to prevent deadlocks. His work included refining packaging workflows, automating CI/CD pipelines, and enhancing developer tooling with Python and C++. By centralizing error reporting logic and improving build automation, Taras reduced integration friction and runtime failures. The depth of his contributions is reflected in improved reliability, maintainability, and actionable telemetry for Unreal Engine developers across platforms.

Overall Statistics

Feature vs Bugs

63%Features

Repository Contributions

133Total
Bugs
28
Commits
133
Features
48
Lines of code
32,765
Activity Months13

Work History

October 2025

9 Commits • 4 Features

Oct 1, 2025

October 2025 monthly summary for getsentry/sentry-unreal: Delivered cross-platform error reporting enhancements, improved runtime safety for the Unreal Engine plugin, refined FAB packaging with crashpad integration, and strengthened developer tooling and CI. These changes boost cross-platform reliability, data fidelity for error reporting, plugin stability, and developer productivity.

September 2025

8 Commits • 4 Features

Sep 1, 2025

September 2025 monthly summary for getsentry repositories focusing on Unreal Engine integration across Windows/macOS/iOS and Android, CI validation, and improved error reporting. Delivered cross-platform packaging fixes, stability improvements, and enhanced error grouping for Unreal Engine across versions; established CI integration tests; and advanced sample projects for better adoption and developer experience.

August 2025

11 Commits • 5 Features

Aug 1, 2025

Monthly summary for 2025-08 focusing on delivery and impact in getsentry/sentry-unreal. Implemented key reliability and observability improvements, clarified consent API support, and enhanced documentation to streamline upgrades. These changes reduce build failures, improve runtime tracing, and enable better user feedback collection across Windows and Linux.

July 2025

21 Commits • 9 Features

Jul 1, 2025

Summary for July 2025 (getsentry/sentry-unreal): Delivered targeted Unreal integration updates focused on stability, cross‑platform support, and developer productivity. Key features and fixes include DSN resolution during plugin initialization (bug), runtime attachments support for Windows and Linux (feature), CI lint workflow enhancements adding line endings and BOM checks (feature), Unreal SDK sample project update (feature), and improved Unreal SDK callbacks propagation with platform‑specific handling (feature). These changes reduce init‑time errors, enable richer crash data across major desktop platforms, strengthen CI quality gates to catch encoding issues, and keep the sample project aligned with current SDK usage. Overall impact: smoother onboarding for Unreal users, fewer packaging/platform issues, and faster iteration cycles. Technologies/skills demonstrated: C++, Unreal Engine integration, cross‑platform development, packaging and build reliability, CI/CD improvements, and attention to platform nuances.

June 2025

10 Commits • 5 Features

Jun 1, 2025

June 2025 focused on delivering cross‑platform Unreal integration improvements, SDK API enhancements, reliability improvements for crash reporting, and automation to reduce maintenance. Delivered notable features across console UX, platform scope management, and CI workflows, improving both developer productivity and user experience. These efforts collectively increase stability, cross‑platform compatibility, and actionable telemetry.

May 2025

20 Commits • 3 Features

May 1, 2025

May 2025 monthly work summary focused on hardening Unreal integration and core Sentry features, with emphasis on privacy, reliability, cross-platform stability, and developer experience. Key work spanned getsentry/sentry-unreal and getsentry/sentry, delivering crash-reporting privacy improvements, event fingerprinting, Windows screenshot stability, and CI/CD/packaging enhancements, plus automated Unreal error screenshot capture to accelerate debugging and triage.

April 2025

13 Commits • 5 Features

Apr 1, 2025

April 2025 performance summary: Substantial stability, reliability, and tooling improvements were delivered across getsentry/sentry-unreal and getsentry/sentry-native, driving lower crash surfaces, better diagnostics, and more robust cross‑platform builds. Core changes include engine-level stability and transport fixes, enhanced symbolication workflows, and platform-specific guards that reduce build and runtime risk. Overall, these efforts improved developer velocity and product quality while delivering measurable business value in reliability and maintainability.

March 2025

10 Commits • 2 Features

Mar 1, 2025

March 2025 monthly summary for getsentry/sentry-unreal: Delivered major CI/CD, packaging, and plugin quality improvements for the Unreal integration, reinforcing reliability, developer productivity, and security. Work spanned two feature areas with 10 commits, driving streamlined build pipelines, cleaner configuration, and more robust symbol upload and authentication workflows.

February 2025

10 Commits • 3 Features

Feb 1, 2025

February 2025 monthly summary for getsentry/sentry-unreal: Delivered major platform improvements and reliability enhancements for the Unreal Engine plugin, focusing on data integrity, maintainability, and developer productivity. Implemented conditional IP address auto-detection behind PII, introduced a cross-platform Event ID getter, standardized blueprint entity creation via USentryLibrary, shifted event grouping logic server-side, and performed Android/mobile stability improvements along with comprehensive build-system cleanups. These changes improve data accuracy, reduce misconfiguration risk, and streamline future feature delivery.

January 2025

5 Commits • 2 Features

Jan 1, 2025

January 2025 monthly summary for getsentry/sentry-unreal: Delivered core platform improvements and stability fixes across Linux Arm64 builds, Android log handling, Windows plugin behavior, and networking transport. These efforts reduced build flakiness, improved cross‑platform reliability, and streamlined maintenance, enabling faster release cycles and better user experience across Unreal integration workflows.

December 2024

6 Commits • 3 Features

Dec 1, 2024

December 2024 monthly summary for getsentry/sentry-unreal: Delivered critical enhancements that improve reliability, diagnostics, and performance observability across supported platforms. Key features include Unreal Engine 5.5 compatibility and CI stability across tests, CI workflows, and build ownership to ensure the Sentry Unreal Engine plugin works reliably with UE5.5; the ability to attach GPU crash dumps to desktop error reports with configurable settings and integrated crash handling; and the introduction of explicit start/finish times for transactions and spans to improve precision of performance monitoring with desktop support and mobile fallbacks. Additionally, resolved macOS/iOS build issues by defining the NS_SWIFT_SENDABLE macro for older Xcode versions (with a changelog update). These efforts reduce release risk, improve issue diagnosis, and enhance performance insights for UE developers.

November 2024

9 Commits • 2 Features

Nov 1, 2024

November 2024—getsentry/sentry-unreal monthly review: Delivered cross-version Unreal Engine plugin CI and platform improvements, stabilized desktop breadcrumbs handling, and performed a comprehensive refactor of native SDK integration. Business value was realized through expanded platform support, faster and more reliable CI pipelines, and increased stability across desktop, Android, and attachment handling.

October 2024

1 Commits • 1 Features

Oct 1, 2024

Concise monthly summary for 2024-10 focusing on the getsentry/sentry-unreal work: Key feature delivered: - Call Stack Logging for Assertions and Crashes: Added functionality to log call stacks to a file for debugging, including new stack-walking utilities and platform-specific handling for Windows and macOS. Changelog updated accordingly. Major bugs fixed: - (No explicit bug fixes listed in the input data; feature delivered also addresses crash diagnostics, enabling quicker root-cause analysis for crashes.) Overall impact and accomplishments: - Enabled faster triage and post-mortem debugging for Unreal-based deployments by providing robust, cross-platform crash logging. Improved observability and reliability for the Unreal integration with Sentry. Technologies/skills demonstrated: - C++ / Unreal Engine integration, cross-platform (Windows/macOS) stack unwinding, advanced logging, changelog maintenance, and issue tracking integration.

Activity

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Quality Metrics

Correctness89.6%
Maintainability87.2%
Architecture85.6%
Performance80.8%
AI Usage20.2%

Skills & Technologies

Programming Languages

BashBatchBatchfileCC#C++GoHOCONHaxeHeader

Technical Skills

API DesignAPI DevelopmentAPI designAPI integrationAndroid DevelopmentAndroid NDKAutomationBackend IntegrationBug FixBug FixingBuild AutomationBuild ConfigurationBuild EngineeringBuild ScriptingBuild System Configuration

Repositories Contributed To

3 repos

Overview of all repositories you've contributed to across your timeline

getsentry/sentry-unreal

Oct 2024 Oct 2025
13 Months active

Languages Used

C++BashBatchJavaMarkdownShellYAMLObjective-C

Technical Skills

DebuggingError HandlingLoggingPlatform-Specific DevelopmentAndroid DevelopmentAndroid NDK

getsentry/sentry

May 2025 Sep 2025
2 Months active

Languages Used

TypeScriptPython

Technical Skills

TypeScriptUnreal Enginefront end developmentUnreal Engine integrationbackend developmenterror handling

getsentry/sentry-native

Apr 2025 Apr 2025
1 Month active

Languages Used

C

Technical Skills

Build System ConfigurationC ProgrammingPlatform-Specific Development

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