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Ana Tega

PROFILE

Ana Tega

Ana Conde developed the PastelDreams Cosmetic Set for the easy-games/airship-testbed repository, delivering a skinned outfit and accessories such as bracelets, cat ears, hair, and shoes. She organized these assets within a dedicated directory and implemented Level of Detail (LOD) models to optimize performance across different hardware. Using Unity and C#, Ana focused on 3D modeling and asset management to expand player customization options while maintaining a streamlined asset pipeline. Although no major bugs were addressed during this period, her work laid the foundation for future cosmetic releases and demonstrated a methodical approach to scalable game content development.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
10,762
Activity Months1

Work History

October 2025

1 Commits • 1 Features

Oct 1, 2025

October 2025 monthly summary for easy-games/airship-testbed: Delivered the PastelDreams Cosmetic Set with a skinned outfit and accessories, added prefabs/assets (bracelets, cat ears, hair, shoes) under PastelDream asset directory, and included LOD assets to maintain smooth performance across hardware. No major bugs fixed this month. Impact includes expanded player customization options, streamlined asset pipeline, and groundwork for future cosmetic releases.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

3D ModelingAsset ManagementGame DevelopmentUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

easy-games/airship-testbed

Oct 2025 Oct 2025
1 Month active

Languages Used

C#

Technical Skills

3D ModelingAsset ManagementGame DevelopmentUnity

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