
Kent worked on the easy-games/airship-testbed repository, focusing on reorganizing asset workflows and expanding character customization options. He restructured gear assets by moving files, updating prefab and material references, and refining the PigSnout headgear’s metallic and smoothness properties to balance realism and performance. Kent also introduced new face decal assets in both Simple and Toon styles, adding corresponding asset and meta files along with bundle manifests to streamline integration and reuse. Utilizing Unity Asset files, YAML, and asset management skills, his work improved the asset pipeline’s efficiency, supporting faster iteration and preparing the catalog for future releases and easier integration.

March 2025 monthly summary for easy-games/airship-testbed: Reorganized asset workflows, introduced new customization assets, and strengthened the asset pipeline to enable faster iteration and higher-quality builds.
March 2025 monthly summary for easy-games/airship-testbed: Reorganized asset workflows, introduced new customization assets, and strengthened the asset pipeline to enable faster iteration and higher-quality builds.
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