
Worked on the godotengine/godot repository to address Android platform compatibility, focusing on improving permission handling for devices running SDK versions below 28. Applied Android development and Java skills to refactor the code path for permission requests, ensuring that dangerous permissions are requested according to their protection level. This targeted fix resolved a critical bug that previously caused instability and permission denial on older Android devices. By centralizing and updating the permission logic, the work enhanced maintainability and reduced user friction, supporting broader device adoption and more stable cross-version behavior without introducing new features during the period under review.
October 2024: Focused on Android platform backward-compatibility improvements in the godotengine/godot project. Implemented a fix for permissions handling on devices with SDK < 28 by adjusting dangerous permission checks to request permissions based on their protection level, stabilizing behavior on older Android versions and reducing permission-related user friction. The change strengthens cross-version compatibility and supports broader device adoption.
October 2024: Focused on Android platform backward-compatibility improvements in the godotengine/godot project. Implemented a fix for permissions handling on devices with SDK < 28 by adjusting dangerous permission checks to request permissions based on their protection level, stabilizing behavior on older Android versions and reducing permission-related user friction. The change strengthens cross-version compatibility and supports broader device adoption.

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