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André Morais

PROFILE

André Morais

Over six months, Andreo Amaral delivered a range of gameplay and UI features across mehah/otclient and opentibiabr/canary, focusing on item management, progression systems, and player experience. He implemented features such as the Shop UI overhaul, Wheel of Destiny progression, and a new Paralysis Deflection imbuement, using C++, Lua, and XML configuration. His work included backend logic for blessing purchases, persistent minimap state, and enhanced quest interactions, addressing both user-facing reliability and maintainability. Andreo’s contributions demonstrated depth in game mechanics, UI development, and data mapping, resulting in more robust workflows and improved usability for both players and developers.

Overall Statistics

Feature vs Bugs

90%Features

Repository Contributions

11Total
Bugs
1
Commits
11
Features
9
Lines of code
16,952
Activity Months6

Work History

April 2026

1 Commits • 1 Features

Apr 1, 2026

April 2026 monthly summary for opentibiabr/canary: Delivered a new Paralysis Deflection imbuement category 'Vibrancy' with three tiers, enabling paralysis removal at 15%, 25%, and 50%. This feature includes optional PvP paralysis deflection support and broadened applicability across boots (standard and premium variants) and other items. Updated imbuement slots to expose paralysis deflection, improving cross-item interoperability and PvP readiness.

February 2026

4 Commits • 3 Features

Feb 1, 2026

February 2026 monthly summary focusing on key accomplishments, business value, and technical achievements across mehah/otclient and opentibiabr/canary. Delivered targeted highscores improvements, asset delivery fixes, and enhanced quest interactions. Demonstrated strong data mapping, code cleanup, and user-facing reliability improvements that reduce support overhead and improve player experience.

January 2026

3 Commits • 3 Features

Jan 1, 2026

January 2026 (2026-01) monthly summary for mehah/otclient focusing on measurable feature delivery, incremental improvements, and a key persistence bug fix across core gameplay systems. The work emphasizes user experience, navigation reliability, and progression depth, with explicit commits indicating feature work and bug remediation.

December 2025

1 Commits • 1 Features

Dec 1, 2025

December 2025: Key feature delivered in mehah/otclient: Market Values UI Formatting Enhancement — added comma separators for market values and extended UISpinBox to support formatted input/output, significantly improving readability and data entry reliability in the market UI. This release includes the fix: a7251bcab88a2e10457ad735b7b13b2e8c6fa840 (fix: market value format (#1509)).

October 2025

1 Commits

Oct 1, 2025

October 2025 – Opentibiabr/canary: Fixed Blessings Purchase Logic to prevent over-purchasing and enforce max limits. The purchase flow now only allows buying All Blessings when blessings are not at max, improving accuracy of blessing acquisition and preventing erroneous purchases. This change ties to issue #3722 and is tracked via commit 6f47dfa5dd4f5fed9c0933e076fd1ed6a0efa7fc for traceability.

March 2025

1 Commits • 1 Features

Mar 1, 2025

Month: 2025-03 — Focused delivery on Shop UI and Item Equip Flow Improvements for mehah/otclient, with a strong emphasis on business value and user experience. Implemented new item instantiation and tier setting prior to equip, updated shop/prey icons, and introduced a store button UI toggle function. The work included a targeted fix for icon updates and equipping items via the actionbar, driven by commit 245ff3cfd53daf3ea02b3b357f7636ab1cf844b7 (fix: Icon updates and equipping items via the actionbar #1119). Overall, the changes reduce friction in item management and prepare the ground for future item customization and inventory workflows.

Activity

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Quality Metrics

Correctness88.2%
Maintainability83.6%
Architecture85.4%
Performance83.6%
AI Usage25.4%

Skills & Technologies

Programming Languages

C++LuaOTUI

Technical Skills

Action Bar ImplementationBackend DevelopmentC++ programmingGame DevelopmentItem Equipping LogicLua ScriptingLua scriptingUI DevelopmentUI designXML configurationbackend developmentgame developmentgame mechanicsquest design

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

mehah/otclient

Mar 2025 Feb 2026
4 Months active

Languages Used

C++LuaOTUI

Technical Skills

Action Bar ImplementationGame DevelopmentItem Equipping LogicUI DevelopmentLua ScriptingLua scripting

opentibiabr/canary

Oct 2025 Apr 2026
3 Months active

Languages Used

LuaC++

Technical Skills

Backend DevelopmentGame DevelopmentLua ScriptingLua scriptinggame developmentquest design