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Everton Zoelner

PROFILE

Everton Zoelner

Contributed to opentibiabr/canary and mehah/otclient by building gameplay features, modernizing code, and improving stability over five months. Developed new items for navigation and training, such as offline skill trainers, ramps, and stairs, using C++ and XML configuration to expand player options and streamline in-game movement. Enhanced market usability with offer sorting and fixed keyword recognition in NPC trading. Addressed UI reliability in mehah/otclient by resolving duplicate window issues and delivered satellite map and minimap enhancements with Lua scripting. Focused on maintainability through code refactoring, integration testing, and memory-safety improvements, ensuring robust backend and user-facing functionality across repositories.

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

10Total
Bugs
3
Commits
10
Features
6
Lines of code
1,297
Activity Months5

Work History

July 2026

1 Commits

Jul 1, 2026

July 2026 monthly summary for opentibiabr/canary focusing on Forge Fusion: Item Instance Isolation. Delivered a robust fix to prevent reuse of the same item instance during multi-item fusion and ensured donor/receive slots cannot reference the same item instance. Implemented and expanded integration tests to guard fusion behavior with identical item specifications and transfer paths across tiers.

June 2026

3 Commits • 2 Features

Jun 1, 2026

June 2026 monthly summary for developer contributions across two repositories. Delivered user-facing features to improve market usability and map/navigation, fixed key reliability bugs, and demonstrated cross-repo collaboration with a focus on business value and maintainability.

April 2026

1 Commits

Apr 1, 2026

Month: 2026-04. Focus: mehah/otclient bug fix for Item Stash, improving stability and user experience. Implemented robust countWindow state to prevent multiple instances when an existing countWindow is still active. This reduces UI conflicts and potential data inconsistencies in high-usage scenarios.

March 2026

1 Commits • 1 Features

Mar 1, 2026

Concise monthly summary focusing on key accomplishments, major bug fixes, and business impact for 2026-03.

February 2026

4 Commits • 3 Features

Feb 1, 2026

February 2026 (2026-02) monthly work summary for opentibiabr/canary focusing on codebase modernization, feature expansion, and stability improvements. Delivered measurable business value through cleaner architecture, new gameplay options, and clearer diagnostics.

Activity

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Quality Metrics

Correctness98.0%
Maintainability92.0%
Architecture90.0%
Performance90.0%
AI Usage22.0%

Skills & Technologies

Programming Languages

C++CMakeLuaShellXML

Technical Skills

C++C++ developmentCMake configurationLua scriptingShell scriptingSoftware refactoringUI designXMLXML configurationbackend developmentdatabase managementgame developmentunit testing

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

opentibiabr/canary

Feb 2026 Jul 2026
4 Months active

Languages Used

C++CMakeLuaShellXML

Technical Skills

C++ developmentCMake configurationLua scriptingShell scriptingSoftware refactoringXML

mehah/otclient

Apr 2026 Jun 2026
2 Months active

Languages Used

Lua

Technical Skills

Lua scriptinggame developmentUI design