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Andres

PROFILE

Andres

Andres Herrera developed and enhanced AI navigation systems for the Humber-Game-Production/GAME259_2025_Winter_A repository, focusing on multi-level pathfinding and asset management over a three-month period. He implemented scalable navigation meshes and cross-level jump navigation using Unreal Engine and UnrealScript, enabling robust AI and player traversal across complex environments. Andres maintained asset metadata integrity by updating object IDs and file sizes, supporting reproducible builds and QA processes. His work included refining navigation links, resolving pathing issues, and integrating new level assets, demonstrating depth in level design and asset management while ensuring stable, maintainable navigation and content integration throughout the project.

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

12Total
Bugs
2
Commits
12
Features
4
Lines of code
144
Activity Months3

Work History

April 2025

5 Commits • 2 Features

Apr 1, 2025

April 2025 monthly summary for Humber-Game-Production/GAME259_2025_Winter_A: Focused on stabilizing AI navigation and expanding Nuclear Wasteland and ML Level 2 content. Key outcomes include navigation mesh improvements across levels with updated object IDs/sizes, removal of a water spawner to address gameplay issues, and AI navigation hardening to avoid restricted areas; improved spawn and lighting adjustments to support consistent gameplay and QA.

March 2025

6 Commits • 1 Features

Mar 1, 2025

Month 2025-03 performance summary for Humber-Game-Production/GAME259_2025_Winter_A. Focused on delivering a robust Jump Navigation System across levels and maintaining asset metadata integrity to support QA readiness and future feature work. The month delivered cross-level traversal for players and AI, improved navmesh reliability, and established metadata processes to ensure reproducible test setups and asset consistency.

February 2025

1 Commits • 1 Features

Feb 1, 2025

February 2025 – Humber-Game-Production/GAME259_2025_Winter_A: AI Navigation and Pathfinding Enhancement implemented to establish a solid navigation foundation across multiple levels. A default agent configuration was introduced and navigation meshes were generated for Quarry, Nuclear Wasteland, and Lighthouse to improve AI pathfinding and behavior. The work sets up a scalable, multi-level navmesh pipeline and prepares for cross-level navigation with planned navlinks and collision handling. The primary commit (de8c80497545a635d7d3e08d6d04f98bbb85b215) anchors these changes; follow-ups include cross-level navlinks, stairs/bridges collision fixes, and sewer/final chase integration.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture73.4%
Performance71.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

UmapUnreal EngineUnreal Engine AssetUnrealScriptini

Technical Skills

AI NavigationAsset ManagementGame DevelopmentLevel DesignUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Humber-Game-Production/GAME259_2025_Winter_A

Feb 2025 Apr 2025
3 Months active

Languages Used

iniUmapUnreal EngineUnreal Engine AssetUnrealScript

Technical Skills

AI NavigationGame DevelopmentLevel DesignAsset ManagementUnreal Engine

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