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andresmora1

PROFILE

Andresmora1

Over a three-month period, contributed to ero333/GoldenBeauty by developing a dialogue-driven narrative system and enhancing gameplay features using Unity and C#. Delivered Excel-based dialogue text import, enabling data-driven content updates, and implemented a button-driven dialogue system with scene transitions, multi-input support, and save/progress functionality. Expanded analytics integration and event-driven architecture, introducing a new event manager and telemetry for gameplay insights. Enhanced UI/UX with level selection, diary modules, and uniform pause menus, while improving audio management and cross-scene controls. Addressed bugs related to rating events, diary input, and audio handling, demonstrating depth in asset management, scripting, and analytics configuration.

Overall Statistics

Feature vs Bugs

80%Features

Repository Contributions

62Total
Bugs
8
Commits
62
Features
32
Lines of code
309,021
Activity Months3

Work History

October 2025

35 Commits • 16 Features

Oct 1, 2025

October 2025 performance summary for ero333/GoldenBeauty: Delivered foundational Witch Diary module configuration, introduced a scalable event-driven architecture, expanded analytics telemetry, and completed major UI/audio/visual UX enhancements. Achieved a cohesive build process and cross-scene controls to support scalable feature delivery and data-informed decisions.

September 2025

26 Commits • 15 Features

Sep 1, 2025

September 2025 monthly summary for ero333/GoldenBeauty focusing on delivering a dialogue-driven narrative system, UI/UX improvements, and progression features, with groundwork for analytics and cross-device input. Delivered a robust button-driven dialogues system with endings and scene transitions, enhanced narrative navigation, and a functional level selection prototype. Implemented multi-input support (keyboard, mouse, gamepad), improved start menu UX, and a save/progress system with touchscreen controls. Launched diary functionality and a skeleton dialogue scene, plus uniform pause menus and additional UI enhancements. Established analytics scaffolding (partial) and level start detection to support gameplay analytics and flow improvements. Notable bug fix: rating events and stars freeze during selection.

August 2025

1 Commits • 1 Features

Aug 1, 2025

Monthly work summary for 2025-08 focusing on key features delivered, major bugs fixed (if any), overall impact, and skills demonstrated. The period centered on enabling Excel-based dialogue text import for the Unity-driven dialogue system in ero333/GoldenBeauty, with data model and scene wiring adjustments to support data-driven dialogue content.

Activity

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Quality Metrics

Correctness80.4%
Maintainability80.2%
Architecture77.8%
Performance74.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity Asset ConfigurationUnity MetaUnity Scene

Technical Skills

AnalyticsAnalytics IntegrationAnimationAsset IntegrationAsset ManagementAudio EngineeringAudio IntegrationAudio ManagementC#C# ScriptingCSV ParsingConfigurationDialogue SystemEvent HandlingEvent Logging

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ero333/GoldenBeauty

Aug 2025 Oct 2025
3 Months active

Languages Used

C#UnityUnity Asset ConfigurationUnity MetaUnity SceneUnity Asset

Technical Skills

Game DevelopmentScriptingUnity EngineAnalytics IntegrationAsset IntegrationAsset Management