
Over a three-month period, contributed to ero333/GoldenBeauty by developing a dialogue-driven narrative system and enhancing gameplay features using Unity and C#. Delivered Excel-based dialogue text import, enabling data-driven content updates, and implemented a button-driven dialogue system with scene transitions, multi-input support, and save/progress functionality. Expanded analytics integration and event-driven architecture, introducing a new event manager and telemetry for gameplay insights. Enhanced UI/UX with level selection, diary modules, and uniform pause menus, while improving audio management and cross-scene controls. Addressed bugs related to rating events, diary input, and audio handling, demonstrating depth in asset management, scripting, and analytics configuration.
October 2025 performance summary for ero333/GoldenBeauty: Delivered foundational Witch Diary module configuration, introduced a scalable event-driven architecture, expanded analytics telemetry, and completed major UI/audio/visual UX enhancements. Achieved a cohesive build process and cross-scene controls to support scalable feature delivery and data-informed decisions.
October 2025 performance summary for ero333/GoldenBeauty: Delivered foundational Witch Diary module configuration, introduced a scalable event-driven architecture, expanded analytics telemetry, and completed major UI/audio/visual UX enhancements. Achieved a cohesive build process and cross-scene controls to support scalable feature delivery and data-informed decisions.
September 2025 monthly summary for ero333/GoldenBeauty focusing on delivering a dialogue-driven narrative system, UI/UX improvements, and progression features, with groundwork for analytics and cross-device input. Delivered a robust button-driven dialogues system with endings and scene transitions, enhanced narrative navigation, and a functional level selection prototype. Implemented multi-input support (keyboard, mouse, gamepad), improved start menu UX, and a save/progress system with touchscreen controls. Launched diary functionality and a skeleton dialogue scene, plus uniform pause menus and additional UI enhancements. Established analytics scaffolding (partial) and level start detection to support gameplay analytics and flow improvements. Notable bug fix: rating events and stars freeze during selection.
September 2025 monthly summary for ero333/GoldenBeauty focusing on delivering a dialogue-driven narrative system, UI/UX improvements, and progression features, with groundwork for analytics and cross-device input. Delivered a robust button-driven dialogues system with endings and scene transitions, enhanced narrative navigation, and a functional level selection prototype. Implemented multi-input support (keyboard, mouse, gamepad), improved start menu UX, and a save/progress system with touchscreen controls. Launched diary functionality and a skeleton dialogue scene, plus uniform pause menus and additional UI enhancements. Established analytics scaffolding (partial) and level start detection to support gameplay analytics and flow improvements. Notable bug fix: rating events and stars freeze during selection.
Monthly work summary for 2025-08 focusing on key features delivered, major bugs fixed (if any), overall impact, and skills demonstrated. The period centered on enabling Excel-based dialogue text import for the Unity-driven dialogue system in ero333/GoldenBeauty, with data model and scene wiring adjustments to support data-driven dialogue content.
Monthly work summary for 2025-08 focusing on key features delivered, major bugs fixed (if any), overall impact, and skills demonstrated. The period centered on enabling Excel-based dialogue text import for the Unity-driven dialogue system in ero333/GoldenBeauty, with data model and scene wiring adjustments to support data-driven dialogue content.

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